Fernando Llanos on Mon, 28 Jul 2003 17:26:57 +0200 (CEST) |
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[nettime-lat] Video Artists Escape Hollywood Sensibility |
> Video Artists Escape Hollywood Sensibility > July 23, 2003 > By A. O. SCOTT > > > > > > > The New York Video Festival, presented every July by the > Film Society of Lincoln Center, is an outpost of > abstraction, eccentricity and avant-gardism planted in the > middle of the blockbuster-dominated summer movie landscape. > At the festival, which opens tonight and runs through > Sunday at the Walter Reade Theater, artists use the medium > as a tool of personal exploration, social critique and > visual experimentation. But like the purveyors of big-money > Hollywood action and sci-fi epics, they also occasionally > use the rapidly evolving technologies of video animation to > create strange and elaborate fantasy worlds. > > Some of these worlds will turn out to be curiously > familiar. This year the festival, while as committed as > ever to the difficult and the esoteric, devotes its opening > program to one of the most popular (and profitable) > applications of video technology, namely video games, which > have recently superseded movies as the culture industry's > biggest money machine. > > If you have ever played one of Nintendo's venerable "Super > Mario" games, you may recognize the serene, fluffy clouds > that greet you at the start of the opening night program, a > lecture and "live video" presentation called "Game Engine." > Organized by Graham Leggat and Katie Salen, "Game Engine" > reveals that video games, the obsession of millions of > teenagers and the guilty pleasure of at least as many > adults, have also emerged as a vibrant collaborative art > form. > > Those clouds are the work of Cory Arcangel, an artist who > is also to give a PowerPoint presentation on how to hack > into a Nintendo game cartridge. > > Other pieces show how players and designers adapt the > environments and characters of various games to their own > purposes, generating narrative and satire even as they show > off their strategic mastery and manual dexterity. In "My > Trip to Liberty City," for example, Jim Munroe turns "Grand > Theft Auto III," a notoriously violent, seamy first-person > game, into a comic travel diary, in which he chooses the > "skin" of a Canadian tourist and blithely ignores the > criminal inducements that are the whole point of the game. > > In "Warthog Jump" Randall Glass similarly takes the > military game "Halo" on a wild tangent, turning what in > ordinary play would be a terrible mistake (i.e., blowing up > the guys on your own side) into a special effects > extravaganza. > > Video art, like video gaming, is ruled by conventions: > blurry images, affectless voice-over, electronic music, > scrambled chronology and confessional self-consciousness > pop up again and again. There are some influential artists > - like George Kuchar, Donigan Cumming and Robert Frank, who > are on the "Me and My Camera" bill this Saturday - who > helped to set these rules and whose work therefore > transcends them. But as usual, much of the work in the > festival seems content to remain within established > parameters, in a kind of safe, academic experimentalism. > > How many times can you watch images recorded from the > window of a moving vehicle, however much they have been > speeded up, slowed down, or otherwise enhanced? (Quite a > few, apparently.) > > Happily, though, the ingenuity of the video gamer and > developers is shared by some of the artists working in more > traditional genres and with relatively low-tech tool. > Shelly Silver, in her 65-minute <object.title class="Movie" > idsrc="nyt_ttl" value="134545">"Suicide,"</object.title> > subverts the norms of both travelogue and video diary, > recording the bustle and tedium of airports and city > streets as her narrator contemplates ending her life. > > The Brothers Quay, masters of the stop-motion uncanny, > contribute a creepy wonder-cabinet excursion called "The > Phantom Museum" to <object.title class="Movie" > idsrc="nyt_ttl" value="139180">"Life Is a > Dream,"</object.title> an otherwise uneven program that > will be shown on Sunday. > > Anthony Goicolea, Shannon Plumb and Chris Larson, whose > work is brought together in "Mirror Conspiracies" (tomorrow > and Saturday), also bring a handmade surrealist aesthetic > to the festival. Ms. Plumb, in a series of short, mostly > black-and-white clips preceded by hand-lettered titles, > stands in front of a stationary camera acting out banal > scenarios made hilarious by her manner, which ranges from > deadpan to demented. > > Mr. Larson constructs elaborate machines that combine the > mechanical brio or Rube Goldberg with the sticky, gooey, > costumed theatricality of Matthew Barney. And Mr. > Goicolea's fairy-tale images recall the disordered, > half-dreamed consciousness of childhood. > > The ways that children perceive - and confuse - fantasy, > reality and causality are explored in Julie Talen's > "Pretend," a harrowing, dazzling feature that will be shown > on Saturday. A girl named Sophie decides that she can > prevent her parents' separation by pretending that her > younger sister, Ellie, has been kidnapped. The plan goes > terribly awry, but it also succeeds, and Ms. Talen uses > multiple screens to dramatize the sometimes contradictory > implications and possible results of Sophie's act. > > The divided screen has occasionally been deployed by > filmmakers to show events unfolding simultaneously. (Mike > Figgis's <object.title class="Movie" idsrc="nyt_ttl" > value="198542">"Timecode"</object.title> is arguably the > most successful and at any rate the most compulsively > sustained use of this technique.) Ms. Talen goes further; > in "Pretend" the collage of images evokes the memories, > fantasies and fears of the characters, bridging the > distance between the objective reality of what the camera > sees and the inner worlds that are ordinarily left to > actors to convey. > > http://www.nytimes.com/2003/07/23/movies/ > 23VIDE.html?ex=1060013131&ei=1&en=c6fce445af328ce6 FLLANOS www.fllanos.com >>> seFelizconsumeVIDEO >>> _______________________________________________ Nettime-lat mailing list Nettime-lat@nettime.org http://amsterdam.nettime.org/cgi-bin/mailman/listinfo/nettime-lat