James Wallbank on Wed, 12 Jun 2019 15:29:06 +0200 (CEST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: <nettime> The Maker Movement is abandoned by its corporate sponsors; throws in the towel |
Fascinating to hear about personal engagement in Making, Graham!
I, too, have been personally, hands-on involved in Making since Access Space's turn towards digital manufacture, and the interface of the physical and the digital, since around 2010.
(For those of you who aren't aware of Access Space, it started as a "DIY Media Lab" which I and various friends who had accreted around "Redundant Technology Initiative" (lowtech.org) in 2000. It re-interpreted donated digital debris as resource, rebuilding computers, installing free operating systems, making them available to participants, and encouraging and supporting creative, self-directed projects.)
Part of the motivation behind Access Space was our hope that
digital engagement and skills had the potential to empower. This
proved to be the case in the early 2000s, and numerous time-rich
participants engaged with Access Space, taught themselves and each
other technological skills, and became web designers, graphic
designers, technicians or even better-known artists. (Though
whether "art" is, in the context of networked global capital, a
viable or empowering career for a statistically significant
proportion of its participants is, I suggest, in question.)
By 2010 we'd seen far less business incubation, and
proportionately fewer participants able to self-teach to a level
that it made a real difference to their life prospects or creative
leverage. We saw that hardware and software skills devalued as
pre-installed devices became cheaper, and that the digital realm
was becoming dominated by global digital services, including
social media, that, while they didn't do a great job, diverted the
vast majority of potential digital design clients away from
bespoke, local service providers.
In short, the window of opportunity suggested by the first phase of the graphical internet was closing. While, in 2000, speed-reading an HTML primer, combined with a little design flair, a few copywriting skills, and some sales confidence could make you a web designer in a month, in 2010 this was no longer the case.
We concluded that when any new technology is introduced, there's a period of opportunity, before that technology has become fully adopted or systematised, in which the individual can get involved, and (in a short time, with a level of skill only one page ahead of their clients) can empower themselves, converting an interest into saleable skills, products or resources.
We've seen the same window open and close with blockchain (which I believe to be illusory, unproductive, and, in the end, simply gambling). A vanishingly few people made money though cryptocurrency trading, but now it's dominated by grinding Ponzi schemes, viral mining fiddles, or blockchain is being repurposed by multinationals. The moment of opportunity for the individual has passed.
At Access Space we saw Fab Lab or "Maker Technologies" as a more genuinely productive line of approach, and, even though many of the technologies had been around for a decade or more, saw that the window of opportunity had not yet closed. As technology requiring significant physical engagement and investment (you need to buy real-world machines and materials!) the timescale of its adoption and exploitation by capital would be far slower.
So at Access Space we raised money (thanks EU structural funds!) and bought a CNC, a Lasercutter, a 3D Printer, Arduinos, Raspberry Pis, a digital embroidery machine... and set about a research partnership to explore the potentials of these technologies for creating local jobs and enterprises.
In the end, for those not in the highfalutin' and disconnected academic realm (sorry, researchers - you're my friends really!) a key element of whether a technology is empowering or not is "Can you get paid for using it?"
And "using it to engage and educate" doesn't count - actually using it to create product or paid-for service is key. In Access Space's particular case, we took the position that we didn't care about "industrial transformation", nor "increasing supply-chain efficiencies". We cared most about actual, tangible jobs in Sheffield, not abstract (however numerically significant) jobs in San Fransisco or Shenzen.
The research engaged with local makers, both individuals and
startup enterprises, and concluded that the technology we looked
at with most potential to generate local jobs and enterprise was
lasercutting, and the one with the least potential was 3D Print.
Even seven years later, we still agree.
This failure, it seems to me, to engage with the economics of making is exactly what's thus far marginalised the "Maker Movement". It's also true of the Fab Lab - while it's a powerful context for education, the economics of fabbing just don't work.
To give a simple example: one of the Fab Lab founding principals its to engage with a wide range of materials and processes, on a wide range of scales. For a business to become profitable, the imperative is EXACTLY THE OPPOSITE. To optimise manufacture, it's necessary to reduce the number of processes, and minimise the variety of materials. In terms of marketing, the key is to focus on a particular product and market. It is supremely irrelevant to a person who wants to buy a new pair of shoes to know that you can also make customised wifi amplifiers, repair bicycles, design lamps or sell toy robots.
Shoe advertisers (physical or digital) sell shoes, not
"Anything... uhh... including shoes".
The Maker Movement comes out of academia, where the core product is learning. To the business world, high skill is the enemy. Skilled processes are expensive - you want your highly skilled people to be doing as much as possible, over as wide an area as possible, so you can employ as few of them as possible.
So, with this context, my wife Lisa and I opened "Makers". It's a shop, where we make things. You can commission us to make things, or come and make things with us. We run educational workshops, too - but it's not the mainstay of our business. We did this with the intention of further exploring the opportunities afforded by digital manufacture, with a view to uncovering the sustainable business models that might emerge from it. Having just done two and a half years of research into the employment potentials of digital manufacture, I thought we might have a head-start.
Makers is now coming up to its fourth birthday, and we haven't gone bankrupt yet. (Not to show off, but that fact alone apparently puts us into the top 5% of UK retail!) We've discovered a whole load of stuff about digital and analogue making, the economics and sustainability of local manufacture, that we just didn't know, and we've not seen the wider Maker Movement really touch upon.
We've rejected whole categories of product lines, and focussed on particular processes and products to make our living. We still make a wide range of things, and we're constantly experimenting with new ideas, but bearing in mind that we need to create things that aren't characteristic of the typical maker-space product ("really fascinating, but I have no use for it!"). The objects we make must have the key characteristic that people are prepared to put their hands in their pockets and buy them - for a sensible price - and that means that they must be appealing.
We have a range of clients for our making services, including
individuals and businesses. For individual clients, we're
typically making home decor, but for micro-businesses we're at the
cutting edge of business incubation - people come in with an idea
(often its something crafty, with a very specialist market) and we
help them design and produce their products.
But... get this... around 80% of clients who commission us to
make things, or make things with us, are women. It's a completely
different demographic from the typical "maker dude" who inhabits
our friendly neighbourhood makerspace. Our repeat making clients
are often making money out of making - we're helping to design and
manufacture stuff that they sell. There's also an interesting line
of products that helps people to sell - signage, packaging,
point-of-sale displays.
We're also thinking about how making impacts on our locality.
Traditional retail is in freefall - but we're finding that shops
are being replaced by "makey" and "crafty" services. Our shop was
(twenty five years ago) a greengrocer. Now it's "Makers". On our
little block of 16 shops we see computer and phone repairs, a
dressmaker, bicycle repairs, baking, and of course, a barber and
takeaway food shops. Very nearby we find micro-brewers,
woodworkers, picture framers, upholsterers, photographers...
These sorts of services seem, over time, to be replacing the once ubiquitous mini-marts and retail outlets that have been displaced by online shopping.
Recently, we've been a research partner in research into making
(MakEY - Making in Early Years) which has been very interesting,
but again does what academia is wont to do - assume that the
product is learning. In my view, far from being over the hill,
making may now be transforming from academic and hobbyist interest
to actual economic models. I think it has huge potential to
revitalise localities and communities, and I urge researchers to
get involved. (Will lecture for food!)
But let's lose the glamour - and start thinking about real products, real places, and real business models. Want an example of "sustainable superlocal digital manufacture"? How about key cutting? Yeah, it's not so cool now, is it?
All the best,
James
On 11/06/2019 18:43, Graham Harwood
wrote:
|
# distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: http://mx.kein.org/mailman/listinfo/nettime-l # archive: http://www.nettime.org contact: nettime@kein.org # @nettime_bot tweets mail w/ sender unless #ANON is in Subject: