Flick Harrison on Thu, 25 Jun 2015 10:50:26 +0200 (CEST) |
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Re: <nettime> Claire Bishop’s Game: Sub |
Participatory digital art is a tricky beast. I think it definitely stands together with the other forms in some ways, but in other ways it's very different. I struggle to bring a kind of Boalist aesthetic into my community-engaged media arts projects. With so many technical and logistical barriers to creating media art, especially among marginalized populations who are on the wrong side of the digital divide, it really becomes an artistic challenge to remain engaged with the material and the audience as deeply as you could be in a theatre work. Raging at iMovie or scratching your head around a Zoom recorder is just so distracting. I would definitely qualify most of these projects as "research, transmedia and intervention." Excluding them from the discussion of a social turn in art seems like an assault by redefining. Why would you exclude new modalities if you are describing a change within art, as if stepping out of the old modalities makes it not art anymore? I recently did a participatory video storytelling project with the City of Burnaby's Library, we had a storyteller lead a verbal / oral project and then I took the participants through video production of the same story. Many digital projects I've worked on have integrated or engaged with other art forms this way; there was definitely a silo structure within the project leadership but the participants usually experienced the whole thing as a single piece. That said, 60-70% of my leadership time is spent solving tech problems or providing instruction on hardware or software, if not just doing it myself to keep the creative flow going. That kind of thing tends to drag media art into it's own silo at the conceptual stage and really makes it feel different from visual art, theatre, dance etc. I'm also working on large SHRC-funded research project with Judith Marcuse (et al) on Art and Social Change (ASC). Also been doing Community-engaged or ASC video production work for decades. We often struggle against the mainstream idea that participatory / community-engaged art is "bad" art, and this is fed back from our side by skepticism of professional art-world thinking. I agree that the concerns of the "mainstream art world" are often trivial and reactionary - but I think it's easy to define an art criticism that becomes more relevant to political art. That is, in the case of for instance Boal-based Theatre of the Oppressed work, that the art criticism not look at the acting skills of the participants or the narrative's traditional properties as these all relate to the manipulation of the audience, but that they look at the whole piece, maybe from conception through partnerships through to post-show outcomes - AS ART. And contrary to Bishop - people are the entirety of these works. There's an opposite temptation to measure political art's outcomes in terms of policy or political change but there's value in looking at the artistic results as well. I think Boal's work is still revolutionary aesthetically, as the act of engaging an audience in real-world problems in real time is fantastic and still beats any video game interactive experience or performance-art happening in terms of audience impact. -Flick -- * WHERE'S MY ARTICLE, WORLD? [1]http://wikipedia.org/wiki/Flick_Harrison * FLICK's WEBSITE: [2]http://www.flickharrison.com [3]Zero for Conduct [4]^| Grab this Headline Animator References 1. http://wikipedia.org/wiki/Flick_Harrison 2. http://www.flickharrison.com/ 3. http://feeds.feedburner.com/~r/ZeroForConduct/~6/2 4. http://feedburner.google.com/fb/a/headlineanimator/install?id=90rffbei3nr88m9ci3u0qr9d14&w=2 # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: http://mx.kein.org/mailman/listinfo/nettime-l # archive: http://www.nettime.org contact: nettime@kein.org