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| mez breeze on Tue, 4 Jan 2005 04:19:06 +0100 (CET) |
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| <nettime> NEW WRITING: Net response -- Arts culture, tissue culture and autonomy |
NEW WRITING: Net response -- Arts culture, tissue culture and autonomy
BY: Molly Hankwitz
http://www.netartreview.net/weeklyFeatures/2004_12_26_archive.html
One of the most promising and exciting aspects of Net art and its networked
culture is that it, more than other media is continually morphing. It has
close proximity to technocultural change and is incorporated or exploited or
extrapolated upon as part of this change. Tools, names, processes and
knowledge evolve with new media technologies like painting does with oil
paint, or film and sculpture with celluloid or clay. The artistic will to
improve, manipulate and expand upon "materials" is found all the time in net
art. It is simply an electronic art form, carrying with it all the materials
and mythologies bound up with being electronic. The artists push and create
the net; many might argue that definitions of net art must be expanded to
include communications law activists, programmers, and software engineers.
But artists produce culture, which is distinguished as ‘art’, and which is
separated by judgement from commercial and industrial art forms. Yet it is
also a net art history to acknowledge that between the product and the
cultural manifestation of artwork is multidirectional collaboration that
goes into producing the work. New media art work, net art and networked
culture has a long history of such creative effort that has been discussed
widely and whole areas of electronic art publication and production are
devoted to fostering collaboration between scientists and artists or
engineers and artists; dancers, musicians, sound artists and computer hacks.
The net, thus is a widely inscribed, shape-shifting, responsive architecture
in which artists intentionally play with its flexing characteristics and
abundant aesthetics reinventing them through many means such as 'community'
'continuity' and 'distribution.'
But what is a net artist? Is it someone like ]mez[ only, who has dedicated
her life to creating an online persona as an artist and her own net.language
to promote her work? Or is a net artist anyone who does something for
purposes of creativity, on the net? Or is a net artist someone who is
recognized by arts and cultural institutions?
It is difficult to pinpoint exactly where net art falls. There are
techno-artists, net artists, online artists, communication designers and
artists, online performers, and so forth. One area that this author feels is
contributing to a blurring of net art with networked communication, for
example, or with 'independent media' and media arts is in the area of ‘open
publishing’.
We are currently witnessing widespread proliferation of *free*
open-publishing softwares from 'blog' servers to 'wiki' and more.
Photoblogs, travel and personal blogs abound on artists’ sites and in
virtual communities on the net. Artists who are painters or photographers
are using online means to produce regular evidence of their travels and
their work. Other artists are programming new search engines and creating
entire narrative-element sites. Entire cultures of publishing on and off
line are cropping up around the use of readily available open-publishing
softwares to which “anyone” can contribute and some theorists write of major
changes in media production, audiences and consumption as a result of this
blurring.
Moreover, companies such as Google and Yahoo are providing space for
artworks and specialist search functions, expanding through their
consumer-base and providing for the flourishing of cultures around their
companies tools. Open publishing, once an "open source" concept reserved for
anarchy and techno-utopia has been trundled into an "anyone can do it"
practice with many commercial open publishing softwares becoming available.
Wikipedia encyclopaedia, a rich information source, allows anyone to start a
topical web page and that page in turn can be edited by anyone else. The
concept of online collaboration as a typical web-based practice is key to
this form of exchange. "Anyone" publishing is a democratic idea, but it may
well also be simply an amelioration of net art practices into the everyday
rendering them a function of the banal; no longer interesting or
provocative, but soft and pluralistic.
Commercialisation of softwares means necessarily a mainstreaming of 'idea'
as more and more ‘non-artists’ become absorbed into the jelly-like mass of
the world wide web, believing there are participating in something real.
What is 'open' about something simply more available? The public commons,
which includes net art cultures does not necessarily benefit from increased
capitalization on and commercialisation of its processes. Such ‘open’
conversation is also more inconsequential, a naïve acritical noise, fluff
and manipulation, in the interests of whom? Aesthetics of databasing,
theorized initially by Lev Manovich as a productive creative counterpart to
avant-garde film, have rightly evolved into robust cultural critique of
search engines and emerging database technologies in terms of their
taxonomic biases in the structuring of information and its flows. The
question is how can we, if we can, construct and imagine "autonomy", in an
age of mass amalgamation of ideas, IP, and information? In this phase of the
Internet, do we need to continue to consider critical difference and
autonomy and what it means? Of course, we do, is the answer. Otherwise we
allow fundamental issues about who controls the net.waves and real interests
behind these debates to be obscured.
New York-based cultural critic, McKenzie Wark writes in his recent book, "A
Hacker Manifesto" that we are living in a time of gross commodification of
information. Is the current interest among techno-artists in 'automation'
and 'robotics' any indicator that what was at one time thought to be 'human'
is now thought to be 'machine'? Is it a response to the
over-industrialization of digital media? A numbing out? If corporate gentech
has anything to say about it, the answer is "yes."
The ability of Australian bioengineering artists Oron Catts, Ionat Zurr and
Guy Ben-Ary of the Tissue Culture & Art Project (http://www.tca.uwa.edu.au/)
and the Pigs Wings Project in which the already fictionalised object of
'pigs wings' are hand-crafted in flesh-form from pigs ears cells or in which
a miniature leather coat is created out of mouse ear cells in 'Victimless
Leather', provide a fascinating position on bioengineering and its place in
culture at large. These works look at the sorts of fears and imagination
biotech engenders. Earlier in the bio-art history, performer/engineer
Stelarc's prosthetic fantasies of second arms and ears and Patricia
Piccinini's notorious digital photographs of infant-like bioengineered
critters contextualized this strand of cyberart as sinister, macabre, and
other worldly, playing directly off fear of the unknown. Their very strong
work commented on cultural fictions/non-fictions and the prevalence of
science fiction while subverting technodeterminist narratives and declaring,
in a sense, a permanent crossover between science and art. Humour and
aesthetic beauty of 'tissue' were the medium.
Other interpretations may well describe this art as more a response to the
imagination of work and the vast hype and desensitisation surrounding
autocratic, technoscientific imaging. Stelarc and Piccinini endeavour to be
funny and horrific, while they are pointing to real horrors -- the complete
collusion of culture with nature to the point of a third – nature, one
neither human nor machine.
While new technologies are being developed for almost every field of human
endeavour from agriculture to human reproduction, weapons manufacturers and
the surveillance society drive much of their future. Good and evil “uses”
are played out in liberal philosophy and advertising while bioengineering
art deterministically appropriates the techniques and materials of science,
much as Da Vinci did, to say “art is cultural and creative”; these are the
objects of its imagination. Human and machine, if not linked directly in the
flesh, are at least linked in an imagination of the flesh. Pigs’ wings are
hypothetical after all, just as the process of cloning or organ replacement
through tissue once was. Is bioengineering art then, in part, an effort to
reinvent cyber communications through a radical surrealism? Are its images
and ideas created to cut through dominant knowledge and culture, tap the
pseudo-scientific mythologies in popular culture, which crop up, and crack
technoscience’s hold on discovery? How similar is this culture hacking to
the work of database theorists examining how knowledge is surfed and
systematized? Moreover, where has it crossed into net art?
Part of the ‘pigs wings’ critique is that it places the hand of God in our
ability to construct the “real” out of ordinary folklore and, secondly, it
begs citizens’ participation in bioengineering culture. The possibility that
pigs can fly becomes almost real if not also absurd; if the flesh they are
made of is real, however manufactured and it resonates with the
biotechnology work of Steve Kurtz and the Critical Art Ensemble, which tied
them up with the FBI. By bringing the processes of GMO food testing into the
ordinary household through easily and legally obtained tools, a
high-concept, low-tech critique of corporate power over our bodies is
expressed. What appears “real” fact in the corporate spectacle – that only
scientists can manipulate food or that pigs can fly – is rendered an absurd
political fiction. And flesh is and will be the contested terrain of the
21st century arts and sciences just as it and its use and representation is
historically the contested terrain of lawmakers, moralists and politicians.
The propensity for younger artists, in particular, to play with automation
and generative processes, processes which exclude the hand of the artist
very often and in which the perfunctory role of machines is central, may
well be about the body and its changing role in everyday life, medicine and
genetics. By giving up to the machines, there is an abdication of authorial
presence; there is an abdication of time. We have produced the human genome
project and Adam can be downloaded. How, then will net artists deal with the
body, the networks and the changing role of the machine with its ever
miniaturizing, invasive and, even edible presence in our lives?
--
--no.logo.[-D-]scenting--
--dreaming.caramelized.txt.body.trickling.
--spraypaint.attractors = doll.functioning
http://www.hotkey.net.au/~netwurker/
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