Frederick Noronha on Sun, 9 May 1999 01:30:30 +0200 (CEST) |
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<nettime> The Internet: A Second Opinion (Roberto Verzola/The Philippines) |
------- Forwarded Message Follows ------- From: Roberto Verzola <rverzola@phil.gn.apc.org> Date sent: 07 May 99 07:34:39 Subject: [GKD] The Internet: A Second Opinion via: gkd@phoenix.edc.org THE INTERNET: A SECOND OPINION by Roberto Verzola A few decades ago, a technology was born that inventors promised would revolutionize education, and raise to new heights the cultural level of millions, and abolish ignorance. No, the technology was neither the computer nor the Internet; it was television. TV, claimed its original proponents, would usher a new era of low-cost access to education and learning for the masses. Today, the TV set is called an "idiot box". Those who are enamoured with Internet technology and expect it to usher a new information age should look at our experience with TV. These factors turned television technology, which promised such high hopes, into its opposite: 1. Governments tightly restricted who may set up TV stations. Instead of allowing anybody with the knowledge and resources, governments made TV broadcasting illegal, except for the very few who got government licences. The original technology itself allowed only a few channels, and reinforced the elitist ownership structure in the industry. 2. With few exceptions, many governments privatized the television industry. This put profit-making ahead of other informative, educational or cultural considerations. Even government stations had to justify their existence by competing with private stations on the basis of their bottomline. 3. Those who controlled TV content made it a marketing medium. TV became the medium for selling products, services, and life styles. All other content became secondary. Thus, most television content was "hard-sell" advertising (actual commercials), "soft-sell" marketing (shows and movies that sold a life style), or "entertainment" (whose captive audience was actually sold to advertisers, with occasional news programs or educational films thrown in as concession to "public service". 4. Compared to its predecessor, the radio, television -- particularly color TV -- was a highly sensory medium. The technology could feed the viewer with sounds and visuals, with little need for response, interaction, or additional imagination. This turned the viewer into a passive recipient of program material. 5. Television merged fiction and reality on the same screen. Coverage of real wars intermingled with war movies that were meant for entertainment; violent films were shown side by side with news about violent crimes. This slowly dulled the viewers' sensitivity towards real-life suffering and injustice. Even before the Internet, computer technology had, in a way, already evolved its own "idiot box". Many parents, concerned that their children were being left out of the computer revolution and fooled by marketing hype, rushed out to buy the cheapest "computer" they could afford: the "family computer". Indeed, this machine had a computer inside, and it "entertained" the family with games. But it had essentially zero educational value. Worse, it exposed children to excessive violence, distorted their values, led to game addiction, and interfered with real education and learning. Today, on the Internet, the same factors that turned television into an idiot box are also emerging, or have in fact become the dominant trend. Sometime between 1994 and 1995, commercial sites on the Internet outnumbered government and academic sites for the first time. The trend accelerated as the U.S., where majority of the world's Internet sites are located, pursued a conscious program to turn over much of the Internet backbone to the private sector. Today, Internet service providers tend to consolidate into larger mergers that cover more areas, provide more services, and include more subscribers. Before 1995, there was a very strong culture against advertising on the Internet. The only ads allowed were what might be called "demand-side advertising" -- those that offered to buy, not to sell, something. It was a type of advertising that did not create needs where there were none, but acknowledged needs when they existed. Today, the ban on Internet advertising is gone. "Entertainment" and commercialism have long edged out information, education and learning as the primary driving forces of the Internet. While the text-only mode was sufficient for most informational applications, Internet technology has evolved to include graphics and multi-media, with quality that is approaching and may soon exceed that of television. Now, they speak of three-dimentional vision and "interactive virtual reality", offering even more sensory stimulation with tactile pressure suits. Their immediate selling appeal will probably be adult-oriented. Indeed, the Internet today is often sold as the television of the 21st century. It is true that the Internet, unlike television, is an interactive medium, where information can flow back and forth, and to that extent it continues to be useful, particularly for information searching. In many sites, however, the quality of the interaction has deteriorated, simply requiring from the user "click"/"no click", yes/no, accept/cancel decisions which are not much different from the "next channel"/"previous channel" decisions made on the TV remote control. Web gurus today speak of "push technologies"; these mechanisms automatically determine a user's taste and preferences based on earlier selections he had made on the Internet, and then feed him with more of the same, with no additional prompting necessary. This will supposedly enable the user to go back to his couch, relax, and enjoy the influx of Web entertainment in much the same way that he enjoyed yesteryear's television. Is an interactive "idiot box" any better than its earlier counterpart? Here's a summary of recent Internet trends that can help you judge if it is indeed going the way of TV: - from small service providers to large service providers; - from academic and government to business and commercial interests; - from information and educational concerns to entertainment and advertising; - from free access to credit-card access; - from demand-driven "pull technologies" to supply-drive "push technologies"; - from text applications to multimedia and virtual reality; - from long useful life to rapid obsolescence; and - from days or hours to milliseconds and microseconds in response times. Looking at these trends, what appears to be certain about the new information and communication (or, shall we say entertainment?) technologies, is that they are going to cost a lot more than the ordinary TV of old, because in addition to the video set, one needs a computer (and a fast one with lots of memory at that), a modem (preferably a fast one too) and a telephone line. To get a better handle on the cost of various networking alternatives, let us see how much it will cost society if we wanted to make a specific technology accessible to the majority (i.e., 51%) of the population. Assuming 12.7 million Filipino families, the following table gives us an idea: Technology Current Cost per Total Cost for 51% Reach (%) family ($) reach (million $) B&W TV only 43% $ 100 $ 102 M Color TV only 14 300 1,413 VCR 12 250 1,241 Cable TV 02 1000 6,236 Telephone 06 1000 5,727 Fax 01 200 1,273 Internet 0.1 1000 6,478 CDROM/DVD 0.1 300 1,943 Virtual Reality 00 2000 (?) 12,982 Radio 84 10 20 (100% reach) Total 37,314 Considering that many of the later technologies are often good only for three years or so, we are then looking at a social investment of several billion dollars every three years or so. And these figures do not yet include the cost of software. Huge amounts indeed for a government that lacks funds even to supply its capital region with potable tap water. For those who think these figures are overestimated: round the total up to $40 billion, and multiply it by some 20 Asia-Pacific countries, giving $800 billion, an estimate that is still below the $1.2 - $1.5 trillion that the World Bank thinks is the potential market for the information infrastructure in the region in the next ten years. So let us not kid ourselves, please. Most of these technologies except radio (and possibly black-and-white television) are beyond the reach of the poor. They are the toys of the rich and it is the rich who will be best positioned to make the most out of them. What is clear from the table above is that to participate in these new technologies (at a level that will still exclude around half of the population), we will first have to turn ourselves into markets for the hardware and software companies of information economies like the U.S. The attempt to participate immediately turns us into captive markets of monopolistic information firms that replace their product lines every few years or so, trapping us into a never-ending cycle of purchases and obsolescence. Assuming that we can cut our investments in other areas like agriculture, health and other social services, basic industrial infrastructures, etc. and channel them towards information infrastructure and content, will we be ready to compete then? Let us look at how giant finance firms, most of them based in the West, can use these same new technologies to concentrate more wealth in their hands, if they can afford to automate their international financial transactions. Such automation would involve computers that could do a round-the-clock, unattended scan of the global financial markets for opportunities, make decisions automatically, and conclude a financial transaction within one second or a buy-then-sell transaction pair within two seconds, and execute such transactions 24 hours a day, 365 days a year. Compare such corporations with less capable investors who might be able to do transactions only once a minute, once per hour, or perhaps once a day. The following table shows how soon each investor would be able to double their investment funds: Table: Time needed to double investment funds Frequency of transactions ----------------------------------------- Profit Margin for every Once per Once per Once per Once per buy-then-sell transaction day hour minute second 1% 4.6 mos. 5.8 days 2.3 hrs. 2.3 min. 0.1% 46 mos. 58 days 23 hrs. 23 min. 0.01% 38 yrs. 19 mos. 9.6 days 3.9 hrs 0.001% 380 yrs. 16 yrs. 3.2 mos. 1.6 days 0.0001% 3,798 yrs. 158 yrs. 2.6 yrs. 16 days 0.00001% 37,983 yrs. 1,583 yrs. 26 yrs. 5.3 mos. Even with the thinnest margins of profit, a suitably-equipped finance firm can double its investment funds within days, if not hours. Who but the largest financial conglomerates would have the resources and the connections to set up and maintain an automated, round-the-clock facilities with a global reach that can conclude a transaction every second? We had better think again, those among us who imagine that the Third World can leap-frog second wave economies and ride the third wave by surfing the Web or by selling our agricultural and manufacturing commodities and our cheaper labor over the Internet. While we are still saving money to upgrade our obsolete computers, they will have multiplied their investment funds many times over. Last February 2-6, this year, some 90 Asian academics and scholars met in New Delhi, at the Indian Social Institute, under the conference theme "Colonialism and Globalization: 500 years after Vasco da Gama". Many papers observed that colonialism hasn't left Asia; that globalization was simply an extension -- or a new form -- of colonialism. >From their vantage point, the emerging global information economy was in fact the leading edge of this new form of colonialism. Pursuing this track further, it can be said that there have been three waves of globalization. The first wave was colonialism, which involved military conquest and physical occupation. The second wave was the globalization of capital and markets. We are still deep under this wave, but a third wave is already lapping on our shores: the globalized information economy, which information and communications technologies at its backbone. What about the negative impacts of technologies themselves? Very often, because of the profit-driven nature of technology marketing, we only hear about the good things a technology will bring. This was true with chemicals, with nuclear power, with genetic engineering, and of course with television. It often takes several decades -- twenty to thirty years or more -- before wide-scale actual experience with a technology would bring out its bad impact. Then, we can develop a more balanced assessment of the social impact of the technology. When cars and other machines were first invented, for example, we thought they were all wonderful gadgets because they saved us a lot of physical effort. But people who depended heavily on cars and other machines got less physical exercise and therefore became prone to obesity, hypertension, heart disease and other physical problems common to modern populations. If reliance on machines for physical labor leads to physical problems, isn't it obvious what reliance on machines for mental tasks would lead to? People, in fact, are already complaining today how they have grown dependent on their word processors, unable to go back to traditional forms of writing using paper and pencil or even a typewriter. After years of word processor use, the screen and keyboard has become an integral part of their thinking processes; they are lost and unable to think without a screen and keyboard in front of them. Is this what we want: people who can't think without a 50,000-peso machine in front of them? We are not quite sure how staring at a radiation source several hours everyday will affect our eyesight. But most computer nerds wear thick glasses and are practically blind without them, which is not at all reassuring. It is in fact downright scary, considering that the government plans to require computer courses in high school, if not elementary grades. Several decades of experience with some technologies have allowed us to make a more enlightened judgment about them. Most publics, for instance, now shun nuclear power because -- considering the thousand-year half-lifes of its fuels and waste products -- it is simply beyond human scale. A similar conclusion might eventually be forthcoming for genetic engineering, considering the potential for biological pollution and damage of run-away genetically-engineered organisms which reproduce, mutate and evolve by themselves. Other technologies may be worth pursuing further, but only after a major social redesign. The motor vehicle, for example, has become a major Earth threat in the form of the automobile, but might still play a major transport role in the form of public buses. To cite another example, a network of community radio stations directly accessible to its local constituents through public phones may approximate the services, at a small fraction of the cost, of a computer-based digital network . The Internet as a public phenomenon is only a few years old. Thus, it is too early to form a balanced assessment of the technology's social impact, especially one that is made by people who will not make money selling the technology. In the meantime, let us be wary of marketing hype that will simply enrich those who control information infrastructure and content. --- # distributed via nettime-l : no commercial use without permission # <nettime> is a closed moderated mailinglist for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@desk.nl and "info nettime-l" in the msg body # URL: http://www.desk.nl/~nettime/ contact: nettime-owner@desk.nl