Luis Soares on Mon, 15 Sep 1997 18:55:23 +0200 (MET DST) |
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<nettime> The User is the Content |
The User is the Content (Version 2.0) "Don' t Expect, Suggest" U2 We are living at the end of the 20th century, the high point of the Society of the Spectacle, the clear-cut distinction between the realm of the stage as centre of action and the passive realm of the spectator. The arrival of digital technology, today's foremost revolutionary technological factor, amplifies the effects of this media mindset while simultaneously undermining its foundation, introducing the most important cultural model since the change from the galaxy of Guttenberg to the galaxy of Marconi brought about by the development of telecommunications. Digital technology's first effect on our lives was through entertainment with the success of the CD-Audio as a music medium. Today it is the predominant technology in the production of the mass entertainment that envelops the world. There is no nook or cranny in the powerful entertainment industry where digital is not used as a method for improving and perfecting the operation of the growing magnitude of the spectacle. The Spice Girls sell twelve million records, a handful of films have box office receipts of more than a hundred million dollars in the American market alone, Baywatch and MTV define cultural characteristics, hopes and frustrations in the farthest reaches of the world. There is a character in the film "The Funeral" by Abel Ferrara that at one point says in the tragic tone that runs through the film, "This is the American tragedy, that we have to entertain ourselves". And it is a tragedy through which the United States has been able to colonise the world. The first dimension of multimedia is precisely the increasingly mixed nature of the means of this colonisation. Denim ads turn pop songs into big hits and these, in turn, help make successes of films aimed at a market in which the fringes of adolescence are expanding to the point that they cover the greatest segment of the market. Basically, we are dealing with making media consumption by the masses more effective, using common brands for different products, toying with brand recognition of these same brands. It is the natural progression from the use of film stars to sell Lux soap. A lot can be said about the faults of an economy focused on the market, about the importance of popular culture. However, the truth is that, good or bad, the United States view of the masses, entertained and consuming, has been a world-wide success. Therefore we now see the European bureaucratic decision-making structures encouraging support programmes that, in one way or another, try to nurture this lack of vision of the old continent, creating what they call an industry of contents. And doing this as if it were possible to import the American model and adapt it to the commonplace view that Americans have of Europe. A Europe derived from the significance of its history, of its culture and of any so-called mark of quality that it would receive because it was the Old World. It is ironic that last year, for instance, European-produced popular music sold more than that produced in America. This demonstrates that it is not a question of talent, but rather an investment in this talent. Again and again, the exceptionally powerful American entertainment industry, based on a strong internal market unified by a common language, was capable of assimilating European offerings, importing them and then re-exporting them as can be seen in a number of cases in the motion picture industry. Some of the greatest geniuses of American cinema were... Europeans. Television has emerged, in this international milieu, as a kind of all-encompassing model for the Society of the Spectacle in its transition from analogue to digital. Communication there is undeniably unidirectional. The massive investment in new, supposedly interactive, models of television has not helped in finding a way to accomplish it. The screen remains as a basic barrier between the world of the spectator and the television broadcast. The television as a receiving device still continues to retain the same principle of operation. Its history has been only the transition from television as a piece of furniture with an image on it to the television as the central screen in an integrated audio-visual system. Digital sound and, shortly, image will be decisive steps in the confirmation of the presentation-dimension of television. Even the television remote control device, regardless of the headaches it has given advertisers, has shown itself to be the final stone in the process. Zapping is only an unending search for programmes that more completely fulfil the hedonistic function of television, leading us on the search for those programmes that give us more pleasure. The remote control is the weapon that allows us to even out the continuous surface of television narrative, thereby assuring that there will be no lapses in its duty of keeping us as prisoners of the small screen. It is a matter of keeping the audience faithful, not to any specific channel, but to television as a system. All the variations of that which is called audio-visual in Europe, (a kind of first-generation passive broadcast multimedia), are focusing on television. The five hundred digital satellite transmission channels are a new look for the traditional broadcast model with a limited number of transmitters for an undetermined volume of receivers. The interactivity always very limited. The history of television interaction up till now is summarised by the remote control, home video and portable camcorders. Each of these was a small revolution that allowed one to customise content, modify the attitude of the viewer, prepare him for greater changes, and increase the manifold scope of zapping, forms of participation in the process to which the system adapted, with its contests and reality shows. In reality, zapping is the first truly intelligent use of interaction put into service in the television system. A pre-history of the change from analogue to digital television. On the other hand, it has required advertisers to find new methods of making their messages attractive, interlinking them with the "normal" syntax of television programming, exploring an increasingly profound semantic range and developing languages that go across all television products today. This caused the development of the video clip as a refined advertisement for musical products, perhaps the strongest source of innovative aesthetics currently existing in the realm of television. In any event, let's not have any illusions. What television produces, trades, sells and deals in are audiences. Through its programming, it produces them and then sells them to the advertisers that finance it in return. This is the operating model for commercial television. Any television channel has a perfect reciprocal relationship with its audiences, using its programming as a malleable means to make them faithful, responding to their always postponed wishes with a perfect feedback loop for counter-programming their frustrations. Television acts as a kind of sensorial goo for our minds. In this purely functional point of view, a contest in which people have to eat dirt to win a car is exactly the same as a National Geographic documentary, as a soap opera is the normal follow-up to the news. They are the means to an end - to sell audiences and advertising. Plotted on a normal curve, the crossover of specific information about the profile of this audience with the hours during which they watch television allows the creation of a secure empathetic relationship by the invisible presence of technology to guarantee the quality of the product. When Peter Bruck was in Lisbon to speak about his European report on Electronic Publishing, one of the statements he left as a slogan was, "know your audiences". It appears that the first principle of advertising spread like a virus through all the media. All entertainment has been transformed into a machine for managing the more or less grandiose needs for sensory pleasure on the part of the public. And knowledge of these needs has become a basic tool for those who programme entertainment. Digital technology provides us with the opportunity of knowing that public down to their smallest attributes, which is the individual. The individualisation of consumption began with the increase in the number of screens in a home, with many families having more than one television. Cable TV, VCRs, satellite transmission and emerging new devices such as Web TV all appeared in an iterative process of growth in the number of televisions for individual consumption and in the possibilities of choice for these same individuals. The appearance of the personal computer on the scene resulted in the final individualisation in our relationship with our "devices with a screen". The personal computer is also meant for individual use. Nevertheless, it spread the seeds of revolution. That which made it so personal and for individual use was the fact of not dealing with a device for the consumption of entertainment, but also, and possibly most important, for its production. It was a milestone, along with camcorders, of the general entrance in the home market of increasingly powerful tools for media production. And it was because of this, that the other message that Peter Bruck left was "Everything that you knew is no longer true." In some way this announces a time for revolution. A revolution because it basically changes our standing relative to a screen. The desperation of the programmers of our leisure time and of our entertainment is to determine the new way of commercially managing this new person. The ghost of McLuhan haunts us to the extent that we have become aware that, once again, the media are planning a cultural revolution. And his famous statement is completed as he himself completed it, in an unexpected manner, "if medium is the message, then the user is the content." Let us then see what is this new medium about which we are speaking and what we speak of when we speak of content. The new medium is the network as technology. The network is made up of a maze of point to point relationships established world-wide and of which routers, servers, terminals, personal computers, ourselves and, soon, also television and cellular telephone equipment are a part. It seems very likely, today more than ever, that Internet technology will gradually become invisible, an increasing part of our word processors and operating systems, of our televisions, of our communication systems, of everything that is the processing of bits and not of atoms, in the classic words of Negroponte. What has become absolutely necessary to understand in this technology is that its characteristics are basically different from the technology of transmission that supported television. The model about which we are speaking is not that of one-to-one, or even transmission one-to-many. We have here a new model on a network - many-to-many. This is the traditional model of an unorganised community without hierarchical definitions. It is a model that seems to once again to establish an essential bottom-up approach, beginning with the individual before exerting the minimum effort to cluster them into analysable groups, such as a target audience. This technological model has cultural, economic and political consequences, giving shape to new social models. And the words of McLuhan once again haunt us with his re-tribalisation of contemporary society and the origin of the often repeated "global village". These are concepts that point us to a change in operating scale, now we can consider simultaneously an individual person, but globally accessible, communities reorganised according to new criteria different from those traditionally based on geography, common in an era dominated by atoms instead of bits. However, the individualisation that technology creates in the user, the de facto conception of the user as content, does not automatically give rise to the new community social model that is reorganised into widespread networks of interests and communication. Saying that all Internet is this way is, in reality, an exaggeration. Today, many of the mass media models are being very successfully imported to the network. On the other hand, broadcast quality video an audio on the network is still to be seen and is greatly restricted by the limitations in bandwidth that will very likely get worse before they improve. However, it can be stated that those that use the network in order to know their audiences are having success. "Idoru", the last work of William Gibson, specifically addresses the process of fame and world-wide popularity and how these can be assisted by the virtual nature of the new technologies of connection in order to make them more powerful. The automation of a one-to-many relationship disguised as many-to-many ensures the utmost compliance with "know your audiences". The American mass media once again is aware of the enormous potential of the network as a personalised marketing tool. On the other hand, software companies such as Microsoft find in the network the mechanism to finally yield to the mass media in an innovative and lucrative manner, strengthening the new geography of communities of interest as a new geography in which the mass in mass media represents the world. The use of technology in this manner, however, does not hinder and possibly even hastens the emergence of a new layer of communication that is completely unfocussed and decentralised, based on the ad infinitum increase in contact among individuals. It is this new layer, on the global scale, in which the seed of the digital revolution is to be found. A layer in which communication is moderated almost entirely by technology, a layer still without gatekeepers, without agenda and without editors. And once again Gibson with his heroes shows us who we are talking about. We are talking about a generation raised in an ideological vacuum, in a society controlled by consumption and by strategies for its growth as a basis for economic growth. A generation that, because it has a vacuum totally filled by the media as a hedonistic way to block the senses, almost intuitively understands the strategies associated with media technology, whether they are of the first generation, such as photography, or the last, such as the Internet. And these "heroes" of the vacuum disclose a remarkable ability to use this practically instinctive relationship with new technologies as a method of surviving on the brink of the media mainstream. It is Case, the cowboy of the interfaces in Neuromancer like Laney in Idoru, who discovers the information structures and their nodal points by pure intuition. It is this almost inborn ability to deal with media technology, undoubtedly due to an overexposure to them from a very early age, that leads Derrick of Kerckhove to state that the old Bible prophecy in which the child becomes the father of man, teaching him, like a young Dalai Lama, how to use the new technologies, is fulfilled. That the youth are really the ones who can honestly lead at the moment of the revolution is a popular meme. It is an idea that surely owes a lot to the hysteria of the millennium, but this is not a reason for it not to be investigated. It could prove to have unexpected consequences if we link up with the commanding importance of the adolescent market in the entertainment industry or, in other words, the "teenaging"of the audiences. The basic question, however, that which tips the balance, is that of the presence and of the place (real or virtual) where it is located. Up till now, no technological intervention system for communication or information had been able to transmit the feeling of presence like the network. What was possibly the closest was the telephone because of the power of the human voice. But the telephone already functioned in a network model, unlike the mass media. The puzzle of how the screen, which was the boundary between being here and being there, was suddenly changed into a window (no pun intended) or door to the there, is the central question of this situation. And it is solved by a simple equation. The content stopped being on the side of there, the user is the content. The madness launched in the world of the mass media by the so-called despotism of the audience is really not more than this inversion of values. The one-to-many model is not very useful if the many are in control. The new solutions of the Pointcast type attempt to remedy this problem by creating a mass media that can be completely moulded to the individual and his necessities. Once again, they do nothing more than generate the desires, needs and manner of behaving of the user as his contents. It is clear that this action is inclined to destroy the social connections that the mass media contributed toward consolidating, isolating each individual confronted with an image of himself in terms of re-digested information. However, being on-line does not mean having the insatiable desire to consume industrial quantities of information produced in the same way it always has been, even with the improvement in the mechanisms of accommodating the information to its consumer. Being on the network is having in your hands the most powerful tools for self-presentation ever. It is to have the chance of presenting yourself to the world at a ridiculous cost. Being there. Not being at home consuming. And it is there that the new communities can be created. Not in the vertical motion of the traditional suppliers of contents to users, but rather in the opposite and cross movement originating with the users. It is there that the possibility of reconstruction from a fragmented social fabric is planned. And it is also there that European talent can plan as a motive force for the rediscovery of a new vision. The transition that began with the portable Kodak camera has been generalised and has put an increasingly powerful and varied aggregate of tools for media production into the hands of the consumer. Today, with the advent of digital, with the globalisation of communications, with the emergence of networks, the distribution system is becoming irrelevant. The last step in the change of power has been taken. It is evident that the boundaries are increasingly less well defined. Production generates consumption, which in turn generates production. The large companies, always alert, are using the moment of revolution to increase their profits, to generate blind enchantment through technology, to feed the craving for the technological object and cycles of dissatisfaction in having it, with a shorter and shorter length of time to obsolescence. And the greater part of the users do not have the perceptiveness to react as non-believers, in the intelligent words of Muntadas. But artists have a particularly indispensable role there. In fact, we are in a unique moment of revolution during which the reallocation of power can proclaim radical and uncontrollable political changes. Nevertheless, we have the privilege of being present at this precise moment and, with one foot inside and the other outside, to observe the maelstrom that whirls around us. And it is in this exchange, in the rediscovery of the individual user as a new and vital content in this process, beyond the system, beyond technology, that we are able and should develop an action policy that is focused on the return of power to the citizens, on the role of artists as observers and particularly observant intermediaries, on the role of the new digital entrepreneur in the development of new economic models. Luis Soares ls@min-cultura.pt ls@mail.terravista.pt http://www.min-cultura.pt http://www.terravista.pt/AguaAlto/1072 --- # distributed via nettime-l : no commercial use without permission # <nettime> is a closed moderated mailinglist for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@icf.de and "info nettime" in the msg body # URL: http://www.desk.nl/~nettime/ contact: nettime-owner@icf.de