| Responses both to Richard, Adrian and Garnet - great points!
      (Hope this doesn't make things difficult!)
 I think that, taking a longer perspective, the key question we
      have to ask is whether the "Maker Movement" contains (or even
      could contain) potential genuinely to transform and empower
      localities. Relocalisation was one of the big sales pitches for
      the internet (remember all that breathless talk of working from
      home, and a new layer of prosperous digital artisans?) yet what we
      see, twenty five years later, is hyper-centralisation.
 Just as an example, we used to use the apartment above "Makers"
      for AirBNB. So British people, visiting us in Sheffield, could pay
      people in San Fransico for the right to transact with us. Partly
      in response, we've taken the step of scrapping the apartment,
      breaking through the ceiling of the shop, reinstituting the
      staircase, and opening up two more floors to local commerce,
      culture and micro-industry! But can we make that decision make sense? Are we just utopian
      silly-billies, prepared to waste our resources on subsidising
      local culture - or can we make it pay at least as much as we made
      from our previous activities?
 Only by fairly universal engagement can Making begin to address
      the sorts of global issues that posters like Adrian and Garnet
      have identified (resource usage, poor resource recovery, social
      inequalities, alienation...). And to get fairly universal
      engagement, it HAS TO PAY. Richard, you say "my point of view the greatest value of the
      maker movement has been an explosion of people making things that
      don't entirely make sense and that are not intended as commercial
      ventures. That's not an issue, that's the point." If we maintain that the quirky, fascinating, but ultimately
      unprofitable experiments are the core value of the Maker Movement,
      then be prepared to accept that it WILL wither and die - or
      rather, simply retreat into the world of hobbyists orbiting
      academic institutions. Throughout history there have been
      movements that have resulted in things that don't entirely make
      sense - it hasn't needed the Maker Movement to make that happen.
      Are you in danger of conflating the experimental excrescences of
      creative young people with what we're now calling "making" (that
      intersection of the physical and the digital that's made possible
      by affordable digital manufacturing equipment and dirt-cheap,
      programmable microelectronics)?
 I believe that the Maker Movement points to value an order of
      magnitude of greater - a contextual change, in which localities
      are transformed and empowered as they take on the skills, the
      engagement and the tools to make their own quirky, responsive and
      particular products and emergent cultures suitable for their own
      needs.
 But just because something is fairly universal, that STILL
      doesn't mean that it has potential to revitalise localities. This
      is where I have an issue with 3D Print. Take, as an analogy,
      inkjet printing. Inkjet printing is almost universal (who doesn't
      have one, two, or more inkjet printers languishing in their attic
      or office storeroom?) but the only jobs that this creates are
      manufacturing and selling Inkjets and Ink. Despite the ubiquitous
      distribution of hardware, the (often diabolically networked)
      software, combined with proprietary ink cartridges, means that all
      the profits are spirited away from where YOU live. The product of an Inkjet printer is good enough for you to frame
      and put on the mantelpiece (until it fades and you print out
      another one), but they probably aren't good enough to sell. These
      types of technology give you the illusion that you are a producer
      (of nice colour reproductions), when actually, you are a consumer
      (of ink). I think that 3D Printers currently have a similar
      economic effect - they're the end of the value chain. You can
      print out pirate space marines, (or marine space pirates, come to
      that) and use them for your tabletop battles, but that doesn't
      mean you can sell them legally, or at at a price that makes sense.
      You're the end of the value chain. On the other hand, you can feed laser cutters or CNCs with an
      incredibly wide range of materials, from a vast range of
      suppliers. And crucially, those materials have purposes OTHER THAN
      being fed into a laser cutter or CNC. If you also have a cheap
      planer-thicknesser, then almost any recovered wood product can be
      your raw material.
 These questions of microeconomics may get us away from the
      fascination of the amateur hackathon - and researchers may feel
      less immediately excited - but they matter for the shape of the
      bigger picture in the longer term. There's a whole other post - in fact, a whole thread - to be made
      about Making and Open Source. Is Open Source (as distinct from
      local, personal sharing) actually the thin end of the "globalised
      business as usual" wedge? I'll leave it for now.
 All the best, James=====
 
 On 12/06/2019 17:35, Richard Sewell
      wrote:
 James
      - I think from my point of view the greatest value of the maker
      movement has been an explosion of people making things that don't
      entirely make sense and that are not intended as commercial
      ventures. That's not an issue, that's the point. They are learning
      that they can pull ideas out of their heads into the real world,
      they are learning to envision things and then make them and then
      learn from them, and they are making their own marvels 
 I'm very much in favour of startups and the kinds of enterprises
      that have sprung out of the world of makers, but only a small
      fraction of the people that want to make things actually want to
      make it into a business. It's one of the things about Make's
      approach that I never really got on with - the idea that there was
      a sort of admirable or even inevitable progression from making
      things for yourself to starting a business.
 
 Richard
 
 On 12/06/2019 16:19, James Wallbank wrote:
 
 Hi Adrian,
        
 I'm really interested in this comment:
 
 "There are people in the space who see it as a way to bootstrap
        their startup, and there is a risk that it can be exploited by
        someone only out for themselves, but the culture of the space
        mostly manages to protect itself from that."
 
 My view is that the key to wider adoption of superlocal making
        is not just to allow, but to encourage people to use your space
        to bootstrap their startup, and find some way to that the space
        benefits via that.
 
 In our case at "Makers", we manufacture for others for money, so
        there's nobody we like better than people who are bootstrapping
        a startup and shifting lots of product! As peoples'
        micro-enterprises take off, we make, they pay, and they take
        away items of greater value than we charge. Everyone's winning!
 
 The issue, it seems to me, is that many makers want to make
        "just out of interest" and manufacture fascinating things that
        just don't make economic sense. For us, having a shop in front
        of our workshop really helps - when you put something on the
        shelf, you can start, quite easily, to see what price it must
        have to sell (not always lower than you hoped, BTW). Typical
        maker products, chock-full of sensors, logic and LEDs, often
        cost more than people will pay for them.
 
 Getting to grips with the reality of products, and the hard
        facts of economies of scale (a wifi enabled, music playing,
        colour changing light-bulb retails for £6!) starts people
        thinking about "the new economy". Things people are prepared to
        pay a sensible price for are ludicrously specific and
        particular. They're about them, their lives, and their
        particular context.
 
 This flies in the face of just about everything we've been
        taught (and how we've been taught) about making: look for the
        common factors, ways to increase efficiency, ways to generalise
        solutions, methods to scale up. Perhaps we need to start
        thinking about the unique, the special, the "only works here and
        now". Perhaps the things that the new artisans will manufacture
        in each locality will be not just the hard to replicate at
        scale, but the pointless to replicate at scale.
 
 Cheers,
 
 James
 
 P.S. Was talk of the death of Nettime somewhat premature?
 
 =====
 
 On 12/06/2019 15:20, Adrian McEwen wrote:
 
 
          #  distributed via <nettime>: no commercial use without
        permissionThere are people in the space who see it as a way to bootstrap
          their startup, and there is a risk that it can be exploited by
          someone only out for themselves, but the culture of the space
          mostly manages to protect itself from that.
 
 
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 On 13/06/2019 03:55, Garnet Hertz
      wrote:
 
      
      This discussion is
          great - I just subscribed with Chris's message to me - it's
          nice to connect with like-minded people around this topic.
          I've obviously been hanging around the wrong places online
          (like Facebook).
        
 "maker as a disconnection to
            class struggle" - I could talk about this for YEARS - or at
            least thousands of words (see below if you don't believe
            me):
 
 In my view (and I know I'm preaching to the choir here) is
          that the maker movement was primarily an attempt to
          standardize, spread and commercialize what artists and hackers
          were already doing into a “Martha Stewart for Geeks” by Make
          magazine. The founders literally used "Martha Stewart for
          Geeks" as their vision - this isn't a metaphor. My book
          project, for example, looks to articulate one of the many
          strands of this scene that predated making — DIY electronics
          in art — and it reaches back nearly a hundred years. As many
          of you know, it has a totally fascinating history. Other
          strands include hacker culture since the 1970s, the free
          software movement since 1983, ubiquitous computing since 1991,
          open source hardware since 1997, the explosion of craft
          practices since Y2K, the Arduino platform since 2003, the
          FabLab movement since 2005, and the material turn of
          philosophy over the past several decades — all of these are
          maker movements, and most of them are more of a social
          movement than what Make has envisioned. The maker movement as
          articulated by Make lacks fuel of its own and offers little of
          unique cultural value beyond giving us the nondisciplinary
          label of the ‘maker’ in 2005. Make magazine organized,
          promoted and ‘platformed’ the maker movement as its brand, but
          the leadership of makers came from other sources (as noted
          above).
 
 What is most interesting about the idea of making is not
          the term itself — it is the pieces of hacking, craft, DIY
          culture and electronic art that were left out of constructing
          the idea of the "maker" (at least in North America), which was
          largely carved out by Maker Media to serve its private
          business needs related to selling magazines and event tickets.
          Maker Media very clearly sanitized things from the hacker
          scene (maker = hacker - controversy) and from the art/DIY
          scene (Dorkbot, especially - which I ran in Los Angeles at the
          time). The newer understanding of ‘making’ is not really an
          all-encompassing term for all, but is focused on a specific
          subset of ideas, primarily exists in a limited geography of
          influence, has a limited ecosystem of tools, and follows a
          specific form for projects that are considerably different and
          more constrained than the ‘making’ that existed before. The
          scene envisioned by Maker Media was almost exclusively focused
          on producing work as a leisure pursuit, which is a total
          misunderstanding with how many hackers or artists work.
 
 In retrospect, the maker scene rode two major waves: the
          Arduino and 3D printing. I see its death as partially a result
          of never being able to find a third wave. Maker Media was also
          constructed as a relatively financially heavy structure that
          needed a lot of fuel to survive -- it wasn't an artist
          collective. In terms of financial waves, the Arduino provided
          vital technological, social and ethical glue that massively
          helped Make magazine launch. The Ardunio technical platform
          provided an accessible and uniform venue for sharing project
          prototypes, and its open source hardware provided a novel and
          exciting blueprint for how physical electronic objects could
          be prototyped and distributed. The Arduino and Make had a
          symbiotic and intertwined relationship with each other, with
          Arduino providing the hardware, mindset and seed community for
          Make, and Make providing media coverage and scores of fresh
          users for the Arduino hardware platform. A similarly intertwined relationship formed a few years later
          between consumer-level 3D printing and Make magazine and its
          affiliated Maker Faire. In hindsight, the 3D printing movement
          was synonymous with the maker movement between 2009 to 2013,
          and this impact is still felt today. Of the many projects and
          companies involved in the rapid expansion of inexpensive 3D
          printing after 2009, MakerBot was central — and Make magazine
          largely served as its promotional sidekick.
 
 
 The maker movement is somewhat significant in that it
          highlights how alienated contemporary western culture has
          become from the manual craft of building your own objects, and
          how wholly absorbed it has been enveloped in consumer culture.
          The maker movement works counter this alienation, but does so
          with considerably broad strokes — almost to the extent that
          making anything qualifies as being part of the movement.
          Instead of looking at the maker movement as a large
          interdisciplinary endeavour, it can also be interpreted as a
          re-categorization of all manual fabrication under a single
          banner. Language typically expands into a rich lexicon of
          terms when a field grows, and the generality of ‘making’ is
          the polar opposite. Ceramicists, welders, sculptors, luthiers,
          amateur radio builders, furniture makers and inventors have
          been conflated into the singular category of makers, and the
          acceptance of this shift seems to indicate that any form of
          making is novel enough in popular culture that it is not worth
          discerning what is being built.
 
 If looking at what typically constitutes a social movement,
          Make magazine’s maker movement never fit the bill. For
          example, Glasberg and Deric define social movements as
          “organizational structures and strategies that may empower
          oppressed populations to mount effective challenges and resist
          the more powerful and advantaged elites.” If we ask what
          oppressed population Make magazine serves, it clearly doesn't
          have one. If looked at from an economic perspective, Make’s
          readership contains considerably more powerful and advantaged
          elites than the oppressed: the publication’s own statistics
          claim that its audience has a median household income of
          $125,000 USD, over double the national US median of $59,039.
          Make’s maker movement is primarily a pitch to sell empowerment
          to the already empowered — in a 2012 Intel-funded research
          study on makers, “empowerment” is identified as a key
          motivator for the affluent group, and Make primarily sustained
          itself by catering to this audience until it realized that 3D
          printing and the Arduino weren't everything they promised to
          be. Or maybe people finally realized that they had enough 3D
          printed Yoda heads and blinking LED Arduino projects -- and
          that building stuff of cultural or design value was actually
          quite difficult. 
 If anybody else is interested in reading a draft of my
          book, just fill this out: https://forms.gle/1F8787aJqSSapjPW9 
          - I'll mail out about a dozen physical hardcopies in exchange
          for harsh feedback.
 
 Some of the responses are as follows: * Model it after dorkbot but instead of having meetings it
          can be geared around smaller regional Faires* I would run it as a non profit and make sure that there are
          people from all over the world representing. Not only so US
          focused.
 * Focus on low tech and tech critism...as much as possible far
          from western culture...let say the gambiara creative movement
          in LATAM (brazil) or Cuban style repair culture
 guerilla, community envisioned and run
          publications/workshops/happenings without the 'red tape' so
          often discussed as part of the Maker Media legacy. so, no
          forced branding, no forced commonalities (other than perhaps a
          shared manifesto), no minimum number of participants or
          fundraising requirement for it to be a 'real' event of the
          community, and much less of a focus on attracting, and then
          satisfying, corporate sponsors.
 * Should be about critical making, open source, skill sharing,
          critical thinking and more...
 * I think the most important thing is to help local people
          meet up with each other in person. This should go far beyond
          people who already go to a hackerspace - this is something
          that Make did well by bringing together all sorts of people
          from children, university students, hackers, artists, etc. I
          don't think this has to be large scale.
 * Member-run co-operative; leadership positions only for
          women; women-only days; focus on understanding biases built
          into technologies and imagining ways around this (critical
          technical practice)
 
 
 And if anybody has made it this far down the page, I'm
          interested in talking to people working at universities that
          are working in this field. 
 
        
        Good
          question.  Can you see my hands waving from over there? :-D 
          There is much still to conjure up, I feel like I'm stood looking
          around and
 saying "where we are now doesn't seem all that great.  What
          about that
 ground over there, that looks like it could be better, what if
          we head
 that way?"
 
 It seems to me we are facing many challenges: the climate
          emergency;
 labour conditions; plastic everywhere; wealth inequality...
 
 Assuming we want to do something about all (or even some) of
          that,
 there's lots of work to be done.
 
 The hair shirt environmentalism didn't succeed in the 70s,
          it's even
 less likely to succeed now, so we need new ways of continuing
          to make
 (at least a proportion of) the luxuries we're used to (Bruce's
          last
 viridian note [1] is my go-to on that matter) without just
          outsourcing
 it to huge sweatshops in China.
 
 How do we wean ourselves off plastic?  Maybe we return to more
 traditional materials like wood, glass, ceramics, textiles. 
          Apple is
 CNC milling its laptops out of blocks of metal, so we could do
          similar
 with wood.  Or look at the experiments in materials from
          groups like
 Materiom [2].
 
 What happens when container ships can no longer burn oil to
          get around?
 Maybe that skews economics back to more local production?
 
 If we're repairing our products more then every town will need
          a bunch
 of people who can design replacement parts and make the
          repairs.  The
 old Dyson vacuum knocking around DoES Liverpool has custom
          shapes of
 nozzles 3D printed and its on-off button is a 3D printed
          replacement -
 not to Dyson's exact shape, but perfectly functional.  Over
          time we'll
 build a commons of parts for everything, but there'll always
          be
 customisations and variations.
 
 Open hardware will then have an advantage because the
          schematics and
 designs will all be already available for that.
 
 We have pick-and-place machines to assemble our electronics. 
          The geeks
 are working out how to build the desktop versions, maybe it's
          only a
 matter of time before they can start designing the inverse -
          machines to
 selectively unsolder parts and sort them into bins for reuse.
 
 That might not be economically viable to begin with, maybe a
          citizens
 dividend will give some people enough of an income that they
          can decide
 it's more interesting and useful than a job in a call centre.
 
 These are all baby steps, and there are holes in my arguments
          you can
 drive a bus through; but they're steps in the right direction
          and the
 more of them we take, the more momentum will build into
          attacking the
 related ones that seem insurmountable now.  How do we scale it
          all
 quickly enough?  By sharing how we're doing it so others can
          join in and
 share their improvements.
 
 Makers aren't the answer to everything, but I think there's an
 opportunity for us to provide an important piece of the
          puzzle.
 
 Cheers,
 
 Adrian.
 
 [1]
 https://web.archive.org/web/20160407032751/http://www.viridiandesign.org/2008/11/last-viridian-note.html
 
 [2] https://materiom.org/
 
 On 12/06/2019 21:31, Richard Sewell wrote:
 > Adrian - I'd agree with all of that - but can you say a
          bit more about
 > the last bit:
 > "working out how we carry that forward into ways to
          manufacture
 > everything else"
 >
 > R.
 >
 > On 12/06/2019 21:20, Adrian McEwen wrote:
 >> I think the points both of you make are important. 
          Everyone should
 >> have the agency (if they choose to use it, not
          everyone has to be a
 >> maker) to make whatever they like /and/ we should be
          helping those
 >> who want to build businesses around their making to
          do so and succeed.
 >>
 >> In DoES Liverpool the more commercially-minded makers
          benefit from
 >> the experiments and skill-sharing of those "just"
          pursuing an
 >> interest; and the culture of knowledge- and
          skill-sharing goes the
 >> other way too, along with a greater contribution to
          the financial
 >> cost of running the makerspace.
 >>
 >> James, I think I did a poor job of crafting the
          sentence you quoted.
 >> As I said earlier in my post "we /did/ deliberately
          choose to
 >> encourage more businesses", and they do benefit the
          space.  Your
 >> point elsewhere about the utility of laser-cutters
          over 3D printers
 >> is borne out in our experience too, with there being
          six more
 >> laser-cutters in the city as a direct result of
          businesses getting
 >> started using ours and then outgrowing our facilities
          and buying
 >> their own (and of those, four of them are
          businesswomen).
 >>
 >> The makerspace (/maker movement) doesn't need to
          protect itself
 >> against businesses, it needs to protect itself
          against bad actors
 >> acting badly.
 >>
 >> If we're going to find a route to a future where an
          open-source,
 >> collaborative mindset and widely distributed (and
          cost-effectively
 >> scaleable) manufacturing allows a panoply of
          individual and
 >> earning-a-good-living making, we need to carve out
          spaces and time
 >> for that to take shape.  The risk is that it's
          co-opted into a
 >> business-as-usual mainstream.
 >>
 >> A raft of new artisans succeeding at an
          arts-and-crafts movement for
 >> the modern day is a good step in the right direction,
          and we need to
 >> be working out how we carry that forward into ways to
          manufacture
 >> everything else.
 >>
 >> Cheers,
 >>
 >> Adrian.
 >>
 >> On 12/06/2019 17:35, Richard Sewell wrote:
 >>> James - I think from my point of view the
          greatest value of the
 >>> maker movement has been an explosion of people
          making things that
 >>> don't entirely make sense and that are not
          intended as commercial
 >>> ventures. That's not an issue, that's the point.
          They are learning
 >>> that they can pull ideas out of their heads into
          the real world,
 >>> they are learning to envision things and then
          make them and then
 >>> learn from them, and they are making their own
          marvels
 >>>
 >>> I'm very much in favour of startups and the kinds
          of enterprises
 >>> that have sprung out of the world of makers, but
          only a small
 >>> fraction of the people that want to make things
          actually want to
 >>> make it into a business. It's one of the things
          about Make's
 >>> approach that I never really got on with - the
          idea that there was a
 >>> sort of admirable or even inevitable progression
          from making things
 >>> for yourself to starting a business.
 >>>
 >>> Richard
 >>>
 >>> On 12/06/2019 16:19, James Wallbank wrote:
 >>>> Hi Adrian,
 >>>>
 >>>> I'm really interested in this comment:
 >>>>
 >>>> "There are people in the space who see it as
          a way to bootstrap
 >>>> their startup, and there is a risk that it
          can be exploited by
 >>>> someone only out for themselves, but the
          culture of the space
 >>>> mostly manages to protect itself from that."
 >>>>
 >>>> My view is that the key to wider adoption of
          superlocal making is
 >>>> not just to allow, but to encourage people to
          use your space to
 >>>> bootstrap their startup, and find some way to
          that the space
 >>>> benefits via that.
 >>>>
 >>>> In our case at "Makers", we manufacture for
          others for money, so
 >>>> there's nobody we like better than people who
          are bootstrapping a
 >>>> startup and shifting lots of product! As
          peoples' micro-enterprises
 >>>> take off, we make, they pay, and they take
          away items of greater
 >>>> value than we charge. Everyone's winning!
 >>>>
 >>>> The issue, it seems to me, is that many
          makers want to make "just
 >>>> out of interest" and manufacture fascinating
          things that just don't
 >>>> make economic sense. For us, having a shop in
          front of our workshop
 >>>> really helps - when you put something on the
          shelf, you can start,
 >>>> quite easily, to see what price it must have
          to sell (not always
 >>>> lower than you hoped, BTW). Typical maker
          products, chock-full of
 >>>> sensors, logic and LEDs, often cost more than
          people will pay for
 >>>> them.
 >>>>
 >>>> Getting to grips with the reality of
          products, and the hard facts
 >>>> of economies of scale (a wifi enabled, music
          playing, colour
 >>>> changing light-bulb retails for £6!) starts
          people thinking about
 >>>> "the new economy". Things people are prepared
          to pay a sensible
 >>>> price for are ludicrously specific and
          particular. They're about
 >>>> them, their lives, and their particular
          context.
 >>>>
 >>>> This flies in the face of just about
          everything we've been taught
 >>>> (and how we've been taught) about making:
          look for the common
 >>>> factors, ways to increase efficiency, ways to
          generalise solutions,
 >>>> methods to scale up. Perhaps we need to start
          thinking about the
 >>>> unique, the special, the "only works here and
          now". Perhaps the
 >>>> things that the new artisans will manufacture
          in each locality will
 >>>> be not just the hard to replicate at scale,
          but the pointless to
 >>>> replicate at scale.
 >>>>
 >>>> Cheers,
 >>>>
 >>>> James
 >>>>
 >>>> P.S. Was talk of the death of Nettime
          somewhat premature?
 >>>>
 >>>> =====
 >>>>
 >>>> On 12/06/2019 15:20, Adrian McEwen wrote:
 >>>>>
 >>>>> There are people in the space who see it
          as a way to bootstrap
 >>>>> their startup, and there is a risk that
          it can be exploited by
 >>>>> someone only out for themselves, but the
          culture of the space
 >>>>> mostly manages to protect itself from
          that.
 >>>>>
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              Dr.
                  Garnet HertzCanada
                  Research Chair in Design and Media Arts
 Emily
                  Carr University of Art and Design
 520
                  East 1st Avenue, Vancouver, BC, Canada  V5T 0H2
 
 
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