Florian Cramer on Sun, 2 Oct 2011 14:08:56 +0200 (CEST) |
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Re: <nettime> The fiction of the creative industries |
On Sat, Sep 24, 2011 at 11:25 PM, Matze Schmidt <matze.schmidt@n0name.de> wrote: > Since the Creative Industry is not just the fiction or fantasy of some > governmental managers and think tanks it will be and is a centralised > action as re-action and in answer to the economy crisis today. The best debunking of the "Creative Industries" I have come across so far has been written by Chuck Kleinhans for the Jump Cut review of contemporary media <http://www.ejumpcut.org/currentissue/kleinhans-creatIndus/index.html>. With his permission, I am posting the text here (but it should be also read on the web site because of the image material that has been left out here): Creative industries,” neoliberal fantasies, and the cold, hard facts of global recession: some basic lessons by Chuck Kleinhans Author's note: This article should be read in conjunction with Jyotsna Kapur’s, “Let them eat cake! neoliberalism and the ideology of the aesthetic,” in this issue of Jump Cut. Also in this issue, I’ve written a resource piece on Media Art and Economics that surveys the recent critical growth and development of the subject and details some things mentioned here in passing. Overture: neoliberalism in your face In Fall 2010 the long running Fox TV show The Simpsons began one episode with a two minute opening sequence revised by the street artist Banksy.[1] Several usual scenes are trimmed out, and a few are changed, such as Bart writing all over everything in his after-school detention for graffiti. When the family assembles to watch TV at home, a new space opens up, revealing the behind the scenes manufacturing of The Simpsons. With a change from the bright upbeat music that accompanies the family assembling, we hear a dirge and see a dismal hellish factory where workers slave away at making the shows cel animation frames. Children are exploited working with toxic chemicals. Live cats tossed into a wood chipper make the fur stuffing for Simpsons' toy dolls. And a unicorn is chained up and starved while his horn serves to make the hole in DVDs of the show. The camera pulls back to reveal the location of the underground sweatshop: a 20th Century Fox prison. Banksy’s nightmare vision of globalized “creative industry” manufacturing serves as a bitter ironic comment on offshore labor in the arts. But it also combines the iconic horrors of late 18th and 19th century “dark Satanic Mills,”[2] with today’s popular imagination of child labor, animal abuse, and pitiless exploitation in the developing world. The Simpsons' animation labor is actually done in South Korea, while the “creative” work is done in the United States. Aksom, the Korean animation company, has responded that its workers have clean, efficient, digital workspaces in downtown Seoul and are well-paid by Korean standards.[3] (They are paid one-third of what U.S. people doing the same job would be paid.) Banksy’s imagination touches on some of the best-known aspects of global capitalism’s miseries: symptoms of a deeper set of conditions and a political-economic policy of neoliberalism. As a social and moral philosophy as well as a set of economic and governmental practices, neoliberalism — with its standard claims of freeing of the market while, in fact, accelerating the exploitation of humans — describes contemporary global capitalism. Capitalism: hard facts in tough times Let me tell a true story. It illustrates a key point in what follows and is foundational to the rest of my analysis. The story: in Ronald Reagan’s early years as President, the country experienced a severe economic recession. I was visiting New York City and met up with an old professional acquaintance. In the late 1960s and early 70s this woman worked as a filmmaker in San Francisco. There, at a time of changing censorship, she found a niche market shooting 16mm hardcore pornography, locally produced and locally exhibited in little storefront porn theatres. The bill changed weekly to keep the regular customers coming back (pun intended). So there was a steady need for making quickie films. Being able to work quickly and cheaply was not just a plus but essential to remaining in business. Later she decided to go to grad school in film, received a Ph.D. and published her dissertation as a significant book in the field. However, she had not secured a regular tenured academic position. It wasn’t clear to me that she really wanted that. As an adept experienced filmmaker, she tried making a living as an occasional film/video editor in NYC. Clearly she enjoyed living in a big city. Having left academe and already familiar with the porn world, she ended up working as a writer/editor for several downscale porn publications: “men’s magazines” to use the then-current euphemism. By that time, these periodicals had descended from the old Playboy model of nude glamour pictures mixed with lifestyle features, respectable fiction, and nonfiction.[4] The new norm centered on the Larry Flynt Hustler franchise, featuring increasingly explicit and sexualized depictions of women’s bodies mixed with gross-out humor. The publications my friend worked on were at a cut-rate end. Mostly the layout was just photos of bare babes and their private parts printed rather cheaply on a fairly porous paper. (Hustler had the pretension of using high quality paper stock and excellent printing with a glossy hard finish, nicely bound.) Even within this low end of the porn market, there was product differentiation. While showing me some copies of recent issues, she explained that recently she had been promoted to editor of several magazines. She now had the innovative idea of returning to the post WW2 men’s magazine which combined sexy glamour babes (now completely undressed with genital display) along with violent action/adventure. Late 50s men’s pulp magazine cover featuring the American white male adventurer set on rescuing/protecting the captive white woman from the menace of “Arab” harems: "I fought the white slavers of the Middle East." Wildcat Adventures printed an excerpt of William Burroughs’ first novel, Junkie. For more info, see the excellent blog, www.menspulpmags.com. However, just as this new career opportunity opened up, and her excitement about doing something new and implementing her ideas skyrocketed, it came crashing down. The publications went out of business. The market was contracting; she was out of a job. The main reason for this had to do with the market and consumption. People (obviously mostly men) were not buying as much pornography as in the 1970s. In a severe recession, rather than buying the newest thing, people tend to get along with what they already have: you get the car repaired rather than buying a new one; you wear the clothes you have rather than purchasing a new season’s wardrobe; and (in the pre-internet era) you hang on to the collection of pornography you have rather than getting the newest magazines. Even the fact that these magazines had a price point advantage (some consideration in a recessionary economy with high inflation) didn’t help. With the drop in newsstand sales and reduced ad revenue, the publisher decided it was better to cut losses and end the publications than to try to weather the storm. My friend lost her job. While this was the immediate cause, it was only at this point that she found out the larger picture. The actual owner was not the magazine publisher as she thought, but an international company that mostly operated abroad. The core of that capitalist project was that they had secured the rights to cut down huge forests in the Philippines. The resulting timber was turned into paper. Originally it was profitable to turn that paper into porn magazines for sale in the United States. But as the market changed, it turned out that more money could be made by transforming the product into toilet paper for the Japanese market. The executive decision was made: drop the porn magazines; ramp up the ass wipes. There are some interesting lessons here. First is that in the marketplace both commodities (porn and toilet paper) are connected to commonplace activities involving human private parts. With porn, representations for a male audience; with toilet paper, practical body use, primarily for women (since women consume more toilet paper than men). Second is that capitalism thrives on imperial conquest (while exploiting a natural resource of the Philippines, the company was not a Philippine company) and along the way produces environmental destruction and global warming as a side effect of unregulated accumulation. And third, it is the nature of capitalism to change forms: the capitalist corporation in this case simply sought to maximize profit, to do as much as it could with the resource of which it had taken control. What nation was the source of the wealth was unimportant, what nation was the final market was irrelevant, what marketable product was produced was insignificant — the only thing that mattered was that capital could be more efficiently expanded. The big lesson here, especially for communications and media folks, is that we need to understand capitalism from the point of what it is fundamentally about. And that is not about specific services, products, or ideological representations (what we usually study), but about expanding and maximizing capital itself. We should not give up analyzing products, services, and ideologies, but we need to see the material foundation of the larger system of circulation. Thus my friend, a classic “creative industry” worker, lost her day job and had to patch together short term jobs editing video and picking up some adjunct teaching of media making skills. She became a flexible citizen in the middle of a recession: without healthcare, without job security, put in the position of having to cobble together a livelihood from her toolkit of skills. It’s not so much different than the situation many of us face today, 30 years later. This is to say that precarity, an economically precarious life, is a familiar condition for many of my readers, even if they are not fully aware of it. In fact, students are one group that actually often pays money (tuition) to be super-exploited in “student internships” and “student apprentice” programs.[5] Precarious times The term “precarity” has come to refer to insecure employment in the neoliberal era. Precarious work describes non-standard employment that is poorly paid, insecure, unprotected, and that cannot support a household. In European policy discussions, the term “atypical work” is often used; in the U.S. we’re more likely to hear terms such as “casual labor,” “flexible work,” “temporary labor,” “contingent labor,” “part-time,” “adjunct,” “intermittent work,” “freelance,” “self-employment,” and “home-based work.” And for out-of-work executives, “consulting.” The vast majority of such workers work for low wages, on a temporary basis, without benefits and pensions, and are often (in the best of times) immigrants, and/or undocumented, and especially women. In the worst of times, with high unemployment, the formerly middle class gets pulled in. Service work is often and typically precarious. In the United States, without universal (“single payer”) healthcare, and with severely limited unemployment benefits, precarity is much more precarious than in Europe. Globally, the increase in precarious labor is often linked to globalization, information technology, and shifts from manufacturing to service economies. However, we need to be careful here. Precarity is not a necessary result of these changes. Rather, it is a deliberate policy and aspect of neoliberalism in its relation to the labor force. Such a policy aims to make the situation of owners, of capitalists, of employers (even non-profits like many colleges) more flexible. Rather than full-time, continuous work, of indefinite duration, protected by labor unions and government regulations, with standard hours, social benefits, and a social wage (that is one that allows you to support a family), precarious work goes in the other direction. Even the core labor force falls prey to this kind of insecurity, with deunionization (such as the recent attempt in Wisconsin and other states to end public employee collective bargaining), cutting of pension and healthcare guarantees, and deregulation. Somewhat new is the increasing inclusion of information or creative industry workers in the precarious category. While everyone has heard of the decline in print newspaper circulation and revenues, fewer realize that jobs in journalism have drastically declined. And they have not been picked up in the New Media sector, which has also shed regular jobs while trying to change to amateur or volunteer labor for content.[6] [open endnotes in new window] Even when precarious workers are paid, they make far less than what a regular employee does and they have no job security. For example, some of the most poorly paid high-school graduates in the United States are graduate students working as teaching assistants, as well as ABDs and PhDs who work as adjunct teachers on a semester by semester basis. The deliberate erosion of tenure and tenure track positions in U.S. higher education (now only about one-fourth of all teaching is done by “regular” faculty) gives employers maximum flexibility and classroom teachers the most tenuous employment possible. Creative workers and creative environments When I first thought of this article, I had a fairly clear idea how it would proceed. I wanted to take a very skeptical look at much of the “creative industries” hype. By that I mean especially the sales pitch/ideology that the information and new media industries in capitalist countries are a pathway to national economic advancement and provide the resourceful and satisfying creative jobs that we should be training our students to handle. I thought that it would be interesting to see how that mantra, that’s been active in the United States for the past 10-15 years, compares to what actually happened when the 2008 Great Recession hit. I thought I’d be able to come up with a good set of data to challenge the notions of authors such as Richard Florida, who writes at the more public and popular end and John Hartley, involved at the more academic and university administrative end, who posit that encouraging the “creatives” was the best approach to future prosperity. But as I looked into employment figures (and unemployment figures) related to the U.S. version of the Recession, I realized I couldn’t really get very far in terms of an empirical analysis.[7] Part of this is due to the particular way “creative industries” are marked off by economics and labor. In Britain, where the pioneering work on the concept has been done, the category covers design, advertising, theatre, dance, music, visual arts, creative writing, crafts, plus museums and galleries. On the ministerial level it also includes leisure, entertainment, tourism and heritage industries, and sports. The situation in the UK, in particular, is quite different because throughout the 1990s to the present, “creative industry” has been a government-established, recognized, and practiced category for government policy and administration. In the United States, in contrast, the terms “creative industries” and “culture industries” are rarely used outside academic circles. The term “creative economy” does appear in some policy discussions and documents on a local and sometimes regional level. The most far-reaching use I’ve found is a plan for the State of Colorado.[8] In other cases, the terms “information economy,” and “intellectual property” are the common framing concepts and cover the effort to control and efficiently commodify creative material, especially in its intangible forms. If we look at the large categories of the U.S. Bureau of Labor Statistics for the United States in relation to unemployment during the Great Recession, we find that the largest areas of job loss are construction (1.9 Million), manufacturing of durable goods (1.6 M), professional and business services (1.5 M), retail trade (1.1 M), financial activities (628 K), and so forth, with information losing about 300 K jobs. In fact the only growth areas were government (200 K) and education and health services (883 K). At the time of writing (last spring 2011) the reduced revenue flow hit state and local governments hard. Otherwise-essential jobs such as police, fire and emergency responders, teachers, and so forth have been downsized or are facing immanent reduction. Along with this, many communities report increased crime. Homelessness expands as mortgage foreclosure increases and social services for the most vulnerable decline. In general, the current recession began by first hitting industrial jobs, where men predominate, and only more recently service and administrative jobs, where women are more prevalent. To refine this a bit more, the advertising and media industry cut about 10% of its jobs since the recession began in December 2007. Newspapers cut the most jobs (as we pretty well know), but so did media companies (112 K), advertising/marketing services (76 K), radio, magazines, and broadcast TV. The only growth was in cable (added 3%) and Internet media companies (added 7%). For a longer view, since the beginning of the Millennium in 2000, the entire advertising and media industry has lost about 20% of the jobs it had at the turn of the century. In short, then, because of the way labor and employment data is collected in the United States, it’s hard to break down employment by actual job types. Thus the decline in media employment includes not just the “creatives” but also the security personnel, clerks and bookkeepers, and other employees. Were there fewer jobs for web designers or video editors? The simple answer seems to be “yes, but.” In-house designers were likely to be cut, with temps hired for short-term projects. Outside subcontractors who might take over the necessary work typically pay much lower wages and offer no direct benefits such as healthcare. Some of the work can be offshored, with people in the Philippines or India doing the work at a fraction of the cost.[9] At the same time, with constantly changing hardware and software development, designers or video editors are pushed to spend a great deal of time learning the newest, constantly changing tools, at their own expense. In contrast to the previously dominant system of employers conducting their own on-the-job training, or paying for special and specialized courses, or assuming employees would be paid during a apprenticeship leading to full career employment (practices still familiar in the military, police, and some civil servant jobs), corporations have shifted the burden for training to the individual, or to programs in schools. The burden then falls on the employees to pay tuition and maintain their living while upgrading their skills to get a better job or to just keep their present job. Increased unemployment typically results in increased enrollments in higher education as people who’ve lost their jobs hope to gain more salable skills in the interim, awaiting economic recovery. Taxpayers are expected to keep the instructional institutions running. And students are expected to debt-finance their education. Speedup and creative jobs Speedup was the common term in traditional manufacturing to describe the technique of the employers increasing productivity by increasing the pace of an assembly line. It can also be applied to an employer’s forcing increased productivity on creative or intellectual workers in less mechanical but still effective ways. Personal computers and mobile devices make it easier for employers to expect or demand 24/7 availability. Whereas in the past it was assumed that only the most crucial professionals such as surgeons would have to expect their family or leisure time to be interrupted by an emergency call, today a creeping intrusion creates the expectation that creative workers should be putting in additional hours outside of the office. But why do workers go along with such speedup? In part their acquiescence is a response to management’s creation of a “crisis” atmosphere. A fiscal crisis is announced, some cutbacks such as letting staff go, not filling vacancies, closing or decreasing the funding for departments and programs, and so forth create a climate of fear and anxiety. People hope to keep their job, even if others are losing theirs. Work harder, show you are a team player, increase productivity. Of course there is a cost: as productivity rises, wages do not keep up. This pattern also contributes to a dialectic of personal concerns interwoven with institutional constraints. In a well-known study, the Dutch economist (and artist) Hans Abbing asks, Why Are Artists Poor? He points out that the economy of the arts defies one of the basic postulates of mainstream economics. Orthodox economics would assume that individual laborers would choose to leave a field if they couldn’t make a good living. As indeed we see with internal and global labor migration, career changes often follow when jobs are outsourced or technological change makes some work redundant. But by and large artists don’t follow this logic. They tend to continue in their artistic activities, though they might need to supplement their income with additional jobs or have a day job to support their art making, performing, etc. In the large overview, the whole art sector is often subsidized (particularly in Europe) which allows for maintaining a relatively large group of underpaid artisans. Why are artists the exception to the stern rule of labor economics? As Abbing’s research shows, they largely find the activity so personally satisfying that they are willing to trade economic security and success (except for a small number of celebrity artists at the top of the pyramid). This applies not only to visual artists, but also to musicians, writers, actors, and other artists. The satisfaction of doing what you like doing is so strong that many will forego job security, a higher level of income, and a more stable lifestyle for the freedom of creative self-determination. Creative industries When the concept of “Creative Industries” first developed, it brought together two essentially political motives. First was the desire to develop and enhance particular national or regional (within a nation) sectors that could make up for economic sectors in decline: typically manufacturing, but also areas such as had exhausted natural resources. In the UK, with the first big push, to promote creative industries was seen as playing up and building on acknowledged strengths that already had international recognition such as design, fashion, heritage tourism, museums, music and performing arts, etc. Promoters assumed that given established recognition, government intervention could support and subsidize new growth in these areas, creating jobs and new tax revenue. Industrial factories might be closing, but new jobs could be created in cultural innovation. Second was the desire to get away from a much more critical view of mass culture, generally discussed under the term the “Culture Industry” which itself had roots in Theodor Adorno’s left-wing critique of mass culture, mass communications, capitalist ownership, and ideological control. The Culture Industry critique’s inherent pessimism hardly fit in with a desire to expand and renovate the entertainment and culture sector. Also, using the term “culture” immediately brought along the baggage of the conservative ideal of High Culture and its entrenched and reactionary views of preserving a legacy, adherence to the recognized classics in the arts, and resistance to the popular and mass consumed. By phrasing the change as “Creative Economy” and “Creative Industries” one could compliment existing capitalists and financiers by recognizing the validity of “industry” while using the term “creative” to make it seem something brand new was going on. At the same time, the creative branding of cultural production allowed this economic sector to seem important, perhaps potentially on a par with science, technology, engineering, and medicine — which were certainly aided and abetted by changing strict regulations and subsidizing useful infrastructure and innovation enterprises. If you accepted the neoliberal logic of Thatcher’s “There Is No Alternative” (TINA) which could be roughly translated as, “Capitalism is in charge, get used to it,” then culture — rather than having a critical relation to society in the sense of providing an alternative, a critique, an radical difference — could be reformed in the neoliberal order as “creative,” contributing to the economy by being on board, and happily industrializing those cultural areas that were formerly seen as a drag on growth and innovation. At this point, local/regional bodies had an opportunity to get some of the new money to increase and improve, especially if it could be argued the result would produce a profit. The education system could also be brought in, and subsidy money could flow to centers and individuals with proposals to aid and abet this acceleration. What followed was enthusiastic promotion of a general overview with publications such as John Howkins, The Creative Economy: How People Make Money from Ideas, which argued, using the tone of a motivational speaker, that the “new economy” would raise all boats and you just had to rid yourself of old-fashioned ideas. It also meant that by creating something “new” one could escape the restraints of existing regulation and vested interests such as unions, or renegotiate them. Just as the financial services sector was now surpassing the old manufacturing arena in inventing new ways to make money, the creative culture sector could potentially change and expand. New forms of information and communication promised new ways to monetize necessary activities. This line of thought spread in different ways. In the United States some enthusiasm flowed into and around the “dot.com” boom in the 1990s and was part of the neoliberal Clinton administration’s camouflage for pushing the North American Free Trade Agreement (NAFTA) while slashing social welfare programs. Politicians promised that “retraining” in the new digital world would make up for the hit that the traditional Democratic Party base would take as manufacturing jobs moved abroad. It never happened. And the dot.com bust at the turn of the century called for retrenchment on all fronts. Probably the most successful of the creative economy salesmen was Richard Florida, a city planner, who pointed at the transformation of Pittsburgh PA from a classic rustbelt disaster to a revivified regional financial and education hub within a massively cleaned up and remade central core. As decades of grime and soot from the steel town’s industrial roots were sandblasted away, a clean lighter city emerged. Florida said that “creatives” now wanted to live there, and with an arguable sleight of hand came up with a model for other cities in distress. Make them attractive to “creatives” and those folks will come and innovate and that innovation will jump-start your ailing urban economy. The appeal was obvious: for politicians it meant adding low cost amenities such as bike lanes, more trees, flower-filled traffic dividers, farmer’s markets, summer music and art festivities, etc. rather than adequately funding city schools, making major infrastructure improvements such as roads and public transport, and improved housing for the lowest income citizens. For the professional middle class, the “creatives,” this change could translate into tangible things they liked: creating a pleasant cultural ambiance, validating connoisseurship and consumption. The apparent results: transport that served them well such as light rail from the suburbs to downtown, specialty consumption sites such as wine bars, new music club venues, and bistro food. You could shop at a Whole Foods big box store instead of a Wal-Mart big box store, and go to an art house cinema instead of just the multiplexes. Florida’s counterintuitive imagination reverses the commonplace wisdom that improving the economic base of a city will lead to a better cultural superstructure. Instead the order is reversed: change the cultural environs and an economic miracle will follow: “Build it and they will come.” Of course there are some jolly things here: Florida actively argues that being queer-friendly brings more “creatives” to town, which sticks it in the eye of Christian fundamentalists and Republican Presidential aspirants by promising the gay goose will lay some golden eggs. And what self-respecting professional wouldn’t like having one or more alternative live music venues in town, with an organic locavore restaurant nearby, and ready parking places to plug in your hybrid auto? But the downstream version of these unexamined myths are even more distorted. Case in point: The June 2011 issue of Wired magazine includes a Special Report done with National Public Radio’s Planet Money project. In a “case study” of Omaha, Nebraska, the article claims: “It’s only the 42nd-largest city in the US, but over the past two decades, Omaha has been transformed into one of the Midwest’s most vibrant cultural hubs. Here’s how the rebirth happened, starting in the ‘90s. Phase 1, 1991-1994. It all started with better food. For decades, Omaha had few gourmet destinations aside from its musty old steak houses. In the early ‘90s, though, new restaurants — and a revitalized farmers’ market — brought foodies back.”[10] This analysis, and the adjoining one on the Planet Money Blog, fit reporters’ details to the Florida thesis template. But the problem is that the model isn’t sufficient to the data. This flaw becomes immediately apparent when Omaha people start adding comments to the blog, pointing out faulty facts, inaccurate histories, and major misinterpretations. A little more probing about the recent history of Omaha (on Wikipedia, say) reveals that changes among the city’s major businesses and real estate trends offer a much better explanation for the urban boom. In other words, the Florida thesis, though flawed, directed the journalists’ interpretation. But to make big decisions, be those life decisions for individuals or policy and implementation ones for cities and institutions, we need to get beyond wishful thinking and fanciful but flawed suppositions. Others have built on Creative Industries optimism, which can take many different forms. In my personal experience it appears regularly in my now hometown of Eugene, Oregon. Endless proposals for creating a more vibrant economy appear with the promise that if we just make the community more amenable to “creatives” milk and honey will flow. More bike paths, more playing fields in the parks, fewer playing fields in the parks so we can have wilderness and wetlands restoration, more food carts, more parking garages downtown, closing off the main street downtown to make it like a walking mall, ending the blockage of the downtown walking mall so more vehicles can get there, more parking meters so its easier to park, fewer meters so its more welcome to park, and on and on. For intellectuals in higher education the seductive power of Creative Economy and Creative Industries thinking has inspired new initiatives which sometimes short circuit a more rigorous analysis. An example is John Hartley’s recent work. His anthology Creative Industries puts forward a strong argument for moving away from an older model of Culture Industries analysis and seeing universities (in particular) as key points for contributing to this new economic and industrial formation. While his introductory essay to the collection works its way through alternative views, overall it tends to dismiss any skepticism. In this it reads like a brief for increased government, industrial, private and nonprofit funding of university work in this area. Of course this is exactly the kind of strategic plan and vision statement that is needed to sell the idea and gain concrete support. Hartley argues that there’s an opportunity (specifically in Australia where he was Dean of the Creative Industries Faculty at Queensland University of Technology), and with more resources he and others can run with it. Seeing Hartley as an administrator pitching growth for his academic unit, the enthusiasm is understandable. But the let’s-build-something-new impulse quickly diverges from the foundational intellectual task of looking at something thoroughly and critically. Is it more complicated? Is there a downside? How does the promise hold up against the test of time? In that frame, intellectual inquiry begins with skepticism. And the point I’ve been trying to raise here is that the Recession of 2007 provides one stress test for the Creative Industries argument. And it seems to show us that the larger forces of neoliberalism, such as speedup and outsourcing even “creative” work overseas, are more decisive in shaping the actual creative work climate and the possibilities that individual face as employees than the wispy utopianism of turning on the creative faucet to get a stream of new jobs, opportunities, and adventures. For the individual, swimming in or possibly drowning in the sea of change, it’s hard to see the big picture. You need a job, you want a career. You’d like to fulfill the promise of training in art, culture, and imaginative thinking. That’s the promise of freedom, determining your own work patterns, and so forth. As Abbing points out, lots of people are willing to give up security, or prestige, or high pay to get the flexibility. Some of this same logic famously infused the Silicon Valley and dot-com businesses that grew rapidly in the 1990s. In a series of articles and books cultural analyst Andrew Ross studied this phenomenon and pointed out the trade-off of “freedom” in the digital workplace for labor exploitation. Ross has continued investigating labor conditions and in his most recent book, Nice Work If You Can Get It, examines precarious work as endemic to the present moment. While Creative Industries boosters such as John Hartley spin precarity as needing to prepare students for a career in which they will be changing jobs frequently, adapting to different projects and technologies, skeptics like Ross look at the actual U.S. official unemployment rate (9.2% at this writing) and the actual unemployment rate (more like 16% if you include the drastically underemployed, the erratically employed and long term unemployed — that is one-sixth of the work force). To turn this back to the start: some of these Creative jobs were in fact outsourced and off-shored (the animation factory in Banksy’s The Simpsons intro). And the scrambling response of the “creative” workforce has been to try to do something within the new breakout. Thus individuals are living on unemployment (if lucky) while trying to catch the golden ring by creating another iPhone app that will instantly catch on, or trying to find ways to make social media profitable, such as hyper-local newsblogs (with a little army of “volunteer” writers—read unpaid journalists). We have our own ideological fantasies about this new world of work. A good indicator can be found in the blockbuster success of The Social Network: from creative individual (however obnoxious) to multi-billionaire in a few steps and a few years. Or the Ironman franchise: the genius entrepreneur/inventor as wiser and more benevolent than any government: actually like Faust (that is in Goethe’s Faust part 2) on superhero steroids. [The article ends with "Heroes and collectives: a visual essay" using stills from several mainstream movies, http://www.ejumpcut.org/currentissue/kleinhans-creatIndus/4.html , and concludes: "These disparate films indicate there’s another set of fantasies too that compete for the space in our heads, and I’d like to point that out as a marker of resistance. That’s the fantasy of collective action by the dispossessed, who, acting together for the survival and common good manage to turn the tables on the powerful, the corrupt: that’s the terrain of Toy Story 3, with the band of misfits and rejects and over-the-hill toys finally triumphing. Or Robert Rodriguez’s Machete, with the undocumented and their partners and supporters overthrowing the racists, the capitalists (both corporate and drug cartel types) and corrupt politicians who are trying to keep them down. We need those myths too, even if we also know that the slogans are not sufficient. Especially after 'Obama: Change We Can Believe In' has worn very thin indeed. We need to look behind the screen, behind the visible if intangible form of our creative culture, and bring it back to understanding capitalism itself, and from there, how we might effectively challenge it and change it."] # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: http://mx.kein.org/mailman/listinfo/nettime-l # archive: http://www.nettime.org contact: nettime@kein.org