mez breeze on Tue, 29 Apr 2008 12:39:08 +0200 (CEST) |
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<nettime> Reality Mixing + the Geospecificity Complex |
_In real life_ [irl <http://www.urbandictionary.com/define.php?term=IRL>] is a phrase employed in a wide range of networked interactions and used notably in early phases of internet communication [eg IRC<http://en.wikipedia.org/wiki/Internet_Relay_Chat>, ICQ <http://www.icq.com/products/whatisicq.html> and Y-talk<http://www.iagora.com/%7Eespel/ytalk/ytalk.html>]. _Irl_ is used as a label to demarcate a subject's presence on-and-offline. In this dichotomy, definitions of reality are binary with a clear schism evident between the geophysical and synthetic. The title of _Second Life_ is an example of this divide via the implication of a necessary "First Life" [phenomenological reality]. _Irl_ is often relayed with negatively-inflected emotionality towards those who display a perceived preference for online/synthetic immersion. In contrast, the term _afk_<http://www.urbandictionary.com/define.php?term=afk>[_away from keyboard_] indicates an inclusiveness regarding geophysical and synthetic states. Whereas _irl_ evokes hierarchical connotations in relation to reality definitions, _afk_ indicates a fluctuating, fluid involvement. _Afk_ illustrates a fuzzy presencing that eclipses easy polarisations; a subject's physical body is removed from the synthetic environment whereas their synth/avatar is still actualised in-world <http://www.wowwiki.com/AFK> : "Away from keyboard means a user is not at their computer. There is a command, /afk, which marks the user as AFK. The name of the character will show up as <AFK>Name, and an auto-response will be sent to anyone who sends the flagged user a tell? Example: Person A says: /afk eating food Person B says: /w<http://www.worldofwarcraft.com/info/basics/chat-commandglossary.htm l>A Hello. Person B receives: A is Away from Keyboard: eating food". The _afk_ concept demonstrates the murkiness of establishing reality gradations when considering synthetic environments. Paul Milgram suggested the Reality-Virtuality Continuum<http://en.wikipedia.org/wiki/Virtuality_Continuum>as a type of linear reality scale where at one end lies Geophysical Reality ["The Real Environment"] and the opposite end houses the Virtual. In-between lies an area <http://www.sciam.com/article.cfm?id=virtual-world-economists-on-real- economies>defined as Mixed Reality<http://www.personalizemedia.com/index.php/2008/02/13/mashing-t he-real-and-the-virtual/>: a mixture of augmented virtuality and the corporeal. This Reality-Virtuality Continuum as such offers a vectored compartmentalisation of reality within scientific confines<http://en.wikipedia.org/wiki/Scientific_method>. An elastic, contemporized version of this Continuum might read: [Geophysical]<?-<http://www.youtube.com/watch?v=Sk7gpGkqDSo&feature=re lated> ?[Cartesian]?- <http://brightkite.com/>??[Mixed]?-<http://www.youtube.com/watch?v=Sw5 N32xGRaw> ??>[Synthetic] ?with each mode spawning distinct "swarmic variables" or "notional massing". Conditional examples of such masses/variables are: [Synthetic] = Avatar Fluctuations<http://www.slnn.com/index.php?SCREEN=article&about=garden -of-npirl-delights>/ Non-Player Character Annexing / Auxiliary Proprieception <http://www.johnniemoore.com/blog/archives/001890.php> / Networked Socialisation <http://www.johnniemoore.com/blog/archives/001890.php> [Mixed] = Layered Attention / Identity Extensions / Augmented States of Consciousness / Multiple Theories-of-Mind[s]<http://host.uniroma3.it/progetti/kant/field/tom.ht m> [Cartesian] = Euclidian / Non-Euclidian / Human Area Networks<http://www.ntt.co.jp/news/news05e/0502/050218.html>/ Dimensional Consciousness [Geophysical] = Primary Consciousness / Ego-Mediation / Geospecificity / Geolocation These masses could parallel volume [in the audio sense] in terms of measurement and production of reality clusters<http://www.therawfeed.com/2007/06/augmented-reality-game-marr iage.html>that map and mix composite modes simultaneously. For instance, the phenomena of Geocaching <http://aushiker.com/geocaching.htm> or mobile gaming such as _Parallel Kingdom_ which: "brings new meaning to Role Playing Games by using GPS to place the virtual world on top of the real world<http://www.parallelkingdom.com/faq.shtml> ". In relation to the creation of such a _Reality Spectrum_, one intriguing by-product could be a redefinition of established principles regarding conceptions of consciousness, perception, identity construction and associated mental health conditions related to "normalcy". If reality isn't what we once thought it was, perhaps the inclusion of an Internet Addiction Disorder <http://en.wikipedia.org/wiki/Internet_addiction_disorder> in the DSMV<http://en.wikipedia.org/wiki/Diagnostic_and_Statistical_Manual_of _Mental_Disorders>should not be a desired aim. Instead, should there be a proposal to include a range of disorders that diagnose the inability of a subject to adapt to reality contouring? For instance, a type of _Geospecificity Complex_ that highlights a dysfunction perceiving modalities that exist apart from concrete geophysical markers? -- : http://augmentology.com : http://knott404.blogspot.com : http://netwurker.livejournal.com # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: http://mail.kein.org/mailman/listinfo/nettime-l # archive: http://www.nettime.org contact: nettime@kein.org