Andres Manniste on Sat, 29 Mar 2008 05:05:33 +0100 (CET) |
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<nettime> Art and cell phones or the social networking environment |
When compared to a decade ago, the Internet appears to be increasingly homogenous but it has also evolved. Social networks, designed to be practical rather than aesthetic, function in a manner similar to cell phones. Although young people are initially attracted by a graphic user interface, they rapidly adapt to network architecture due to a familiarity with diverse technologies. Social networks work because they allow an idealized content that can be easily accessed. I am interested in these networks because they provide an interesting social and cultural matrix for art making. They are narcissistic by nature because they are a mirror of the user and for the same reason, social networking is fundamentally ontological. Cell phones are restricted in some places because they are seen as telephones. In fact, a cell phone is a multi-purpose device fundamentally different from a telephone. With its technology, the user can establish a network presence. Where I work, cell phones have been formally banned from studios and classrooms. The idea is not unique, with movie theatres, museums and concert venues regulating the appropriateness of such devices. A majority of my colleagues supported this rule because they thought that students were using telephones during lectures (which I had always understood as an impolite reflection on my ability as a teacher). My students of course, immediately responded to the regulation by creating a network project that required the presence of cell phones in the classroom. "Not getting it" seems to stem from a reactionary posture rather than from ignorance. To me there is a difference between having knowledge and "getting it". It is the distinction between understanding and realising. I have colleagues who, despite considerable instruction, still have trouble with using email. The problem is not about ignorance but in their difficulty adapting an accumulated body of knowledge to the larger scale of a new situation. I think that I once assumed that a cell phone was a telephone. I had difficulty understanding the need to communicate so often and apparently superficially. I found it difficult to accept the transformation of the notion of the privacy of a telephone call into the public display of a mobile call. Of course, it is not a telephone although the device can be used for voice communication. The cell phone is also a multi-purpose computer, a game console, a still and video camera, an email system, a text messenger, a carrier of entertainment and business data but most importantly, the cell phone is a portable network node. What I saw as unnecessary calls and text messages were simply "Pings". A Ping or an echo request is a network program that allows a user to verify that a particular address exists and is operating -- simply a method to get the attention of another party online. The cell phone is an immensely significant social and cultural phenomenon because through it users have already adapted to the architecture of the network. Artist and theorist Olia Lialina (http://www.contemporary-home-computing.org/vernacular-web-2/) noted a certain presence and alchemy in amateur web pages that is lacking in an increasingly homogenous interface. Lialina speaks of the loss of naivete, adding that in a commercial context, it is easier to create and market an established model that tends to mimic the look of other media such as print, television or cinema. The interface of the Internet appears to be increasingly homogenous but this also means that it has evolved. Social networks, designed to be practical rather than aesthetic, function in a manner similar to cell phones. I think that the Internet interface looks different from classical homepages because it is not the same thing. Inherent within the coding of a personal web page, is the ability to create a unique graphic user interface (GUI). The individual determines the aesthetics and the content. A classical home page is a public portal that gives access to private communication not unlike a telephone. In proprietary GUIs (like "Google" or "Neopets") or social networks (like "Facebook", "Orkut" or "Myspace"), the webpages are being used like cell phones, where privacy might be incidental to the desire to have a presence. Social networking providers offer a sparse aesthetic, often relying on text or a limited choice of designs but they also have more practical objectives that include pathways that communications technologists work in for commercial interests. I believe that what is happening, especially through social networks, is an evolution similar to the transformation of the telephone to the cell phone. Young people are initially attracted to the Internet through the graphic user interface but once they understand some elementary code, they begin to see the network as a structure. In my experience, when I teach about art on the Internet, I find that my students go through three stages of understanding. First, I spend a lot of time discussing the GUI because the GUI is overwhelming. Because it is everywhere, it is the way that young people learn how to see things. They are used to television, used to movies, used to a piece of paper, so when they actually look at a computer it is a great abstraction for them to imagine that what they see on the screen is a set of co-ordinates. That takes a while to get across to them. Then I tiptoe into simple programming, a little html, some animation, and some things that seem magical. When they begin to understand programs through making webpages and trying out small scripts, they almost automatically jump into a "getting it" realization of the nature of Internet-based art. I am of a generation that saw computers as impressive hardware, equipment and gadgets to be mastered. The young people that I see understand computers as electronic networks. They were born into cell phones, iPods and the Network. Social networks are attractive because they allow the user to specify an idealized content that can be accessed at leisure by both the client and the server. I am especially interested in the conceptual structure of a social network for art making because it can provide considerable access to a wide range of people. The only practical guideline for working on the Internet has been to make things that you are willing to make public. This is especially true for social networks that are meant for fun and not high security. On a social network, I am less motivated to tell the world about myself (as I might through my artwork) than I am at specifying what I wish the world to know about myself. In this sense, it is very narcissistic. I collect friends and information and in a manner similar to the cell phone, I can choose when to connect or whether I am simply verifying a node. Social networks are "pinging" at a new level of sophistication. Features allow me to discreetly find out what happens or who is on-line at the same time as I am. What interests me about making art on or with social networks appears to be related to the conceptual shape of a network with its nodes and gathering points. When I look at social networks, I am less interested in particular servers or code algorithms than I am in the emerging appearance (phasis) of electronic communication. Social networking is no less ephemeral than the flesh and blood kind, so I do not expect any one network to endure indefinitely. The mutability of technology means that there will inevitably be other things. I have however noticed slight anomalies that I might associate with art making in the otherwise smooth fabric of proprietary interfaces. I realise that there is some interest in writing applications for "Facebook" or creating phantom avatars, but to me the social network is primarily a cultural model that can be applied to understanding who we are. This is already evident in the emergence of hierarchical posturing in friend lists and the presence of imaginary people or vague social causes that have to be distinguished from flesh and blood people and serious interest groups. On the other hand, social access to 100 million people is something that cannot easily be ignored by an artist and there is an aesthetic here, where one can work outside of corporate sponsorship, art world management or commercial bias. Social networks are narcissistic by nature because they act as a mirror for the user. For this reason, social networking technology is ontological. They are less about transmitting information than using the architecture of the network to establish an ontology. When I look at a 1024 X 768 pixel computer screen, it provides me a GUI that is really quite standard. On this screen, I might be looking at some erudite web page addressing some obscure philosophy or I might be amusing myself with something very silly, but it is all delivered through the same interface. However, the process of looking at the screen, over time, reflects who I am. Servers have been specifically created to this purpose, for example, "Del.icio.us", a social bookmarking service or "Twitter" for text messages. In the reflection that I see on the monitor, I begin to construct an idea of my self, which has always been a very difficult thing anyone, since no human can perceive his or her face. I can see a reflection of my face or rely on my belief system to compare my face with others, but as the Philosopher Julia Kristeva (1983) mentions, in her discussion of "Narcissus", the reflection of a face does not tell you what you look like but rather it tells you that you are as ephemeral as the reflection itself. So why does someone look at "Facebook"? I think that at the present it is less entertainment than a reflecting mirror. This image helps to understand who I am and what I am at an existential level. This is what interests me about the Internet at this moment. As an artist I find that social networking technology is ontological. As the corollary to Lyotard's (1979) notion of obsolescence suggests: all things that are translated into computer code are of primary importance because they will ultimately determine the shape of culture. Kristeva, Julia (1983) "Histoires d'amour". Editions Paris: Denöel (Folio essais). p.133. Lyotard, Jean-François. (1979). "La Condition postmoderne". Paris: Aux Éditions de Minuit. p. 13. # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: http://mail.kein.org/mailman/listinfo/nettime-l # archive: http://www.nettime.org contact: nettime@kein.org