Josephine Bosma on Thu, 20 Sep 2007 18:19:09 +0200 (CEST) |
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<nettime> new discursive practice: the CMHTS interview |
The Cool Media Hot Talk Show (CMHTS) is a combination of online platform, live event and a new 'software solution' for democratizing public discourse. The live event takes place in the culture and politics debate center De Balie in Amsterdam. It is quite an ambitious enterprise that started in april this year, and is surely to produce some interesting results. The concept and software are already invited to be used in other events, settings and locations. Initiator, theorist and curator Tania Goryucheva gives some insight into its development in the following interview. * Josephine Bosma: The Cool Media Hot Talk Show seems to be the media art conference panel equivalent of social software. It is at the same time hysterically radical and potentially empowering for the audience. Can you tell us your reason for creating it? Tania Goryucheva: The idea of the CMHTS derives out of a few parental lines of thoughts. First of all, there is a long-time concern, expressed by quite a few critical thinkers of whom I would mostly owe my inspiration, namely Foucault, Barthes and Said. This is a concern about an "expertization" of discourses aimed at shaping up the public discourse as such, whether it deals with politics, knowledge or cultural issues. This "expertization", as I see it, has two aspects. Form-wise it is about the institutional management of the very process of discourse providing, and content-wise it is about internally established conventions regarding the very language game (starting with terminology and ending with sometimes even interpretative determinants). These are represented in two extremes: mass media and specialised intellectual cultures. In the case of mass media their "expertise" boils down to editorial policies aimed at an imaginary common cultural denominator through filtering out uncomforting complexities, diversities and controversies, whose perception and consequently impact can be unpredictable. In the case of "high-brow" expert cultures, their discourses tend to form "canons" in Said's terms, which often undermine relevance and importance of certain phenomena and aspects in favour of others, establishing values, treated as canonical, but which are not necessarily straightly commensurable. This creates misunderstandings and misconceptions on the side of the public not involved in these cultural circles directly. The latter is very much the case in media art and its discourse, as I see it, especially when it hits the road of self-historicizing. For example, certain implied imperatives, like a nihilistic criticism of mass and industrial media, are often treated as a presupposed value quality of an artwork at the expense of serious critical engagement with its content or actual aesthetic experience as such. Though the CMHTS project does not target media art discourse as an object of critique, but rather aims at escaping the comforting "friendly" consensus based tone of discussions in media art discourse. It does this by creating an entry point for the voices of the non-afiliated, aiming to enhance public critical discussions about media art. At the same time "on Art & Media" is only an exemplary general theme for the ongoing series of talk shows till the end of 2007. We would not like to limit the project to this area, but rather look for extension of the thematic and contextual scope. The second concern which led to the development of the technical platform of the CMHTS as it is, has a lot to do with a criticism of methods and techniques of mediation of public discourse. The CMHTS indeed can be associated with "social software" and "participatory media" related to the so-called Web 2.0 phenomenon. At the same time it obviously refers to mass media, "old" television, entertaining culture, thus blending together in fact conflicting media formats. It is both an ironic playful twist and a practical, both social and technological, experiment. It gives people an opportunity to engage directly into the production of a real event at the level of content- related decision making by using the tools of the web site. It is a social game in a way. The interface of the project is designed in such a way, that it makes different forms and degrees of participation possible: one can propose all the main elements of the show - topics, speakers, questions; vote for them; discuss them; make show scenarios out of them; participate online in the live event. What is crucial about this experiment is that the system is designed in such a way that the authoritarian figure of moderator in the process of the show programming can be entirely eliminated, though under the condition that the public=participants=producers are willing to engage in the process actively. Carried away by the artistic radicalism of the concept we even eliminated the moderator from the live event: all communication to the audience and speakers is executed by the machine, which simply delivers submitted and selected questions from the public and signals the time schedule. The project is neither fully pragmatical nor predominantly aesthetic, neither fully serious nor a totally ironic subversion. It is something in between. For us it has mostly experimental research value. We created the conditions, the situation, providing an interface between the virtual social game through which individuals can exercise their will to power (putting it in ultimate terms), and the embodied realisation of results of this game, both competitive and collaborative, in physical space of a prominent cultural institution - De Balie. The possibility is there. The question is how it can be used. In fact, if taken seriously, the CMHTS can be a powerful enough tool for manifestation and exercise of one's interests and ambitions in the public sphere, by, for example, challenging power figures, or through self-promotion. Unlike most popular "social software" which provides people with spots for presence in a virtual social environment and tools for information exchange among each other, the CMHTS offers an opportunity of an actual power game, through passing and undermining social hierarchies and boundaries. JB: The site is not a textbook example of an easily navigable site. The fun and enthusiasm show through the design though. It looks like an ambitious enterprise, in which you want to leave as many possible combinations and interventions open as can be. Can you tell us something about the technical background? Are you still improving the site, and are you open to suggestions and technical collaborations? TG: The site is still under construction, better to say adjustments are still being made in some parts of it. It is however fully functional. Since the launch of the project in March 2007 we have been busy a lot with testing and improving the usability of different elements of the interface. Certain things we could figure out only through actual experience of their use since there are a lot of innovative ingredients, and the whole architecture is original. In this sense the MMBase content management system, upon which the web site is built, offers both good possibilities and serious challenges for programming and especially for the programmer - Michiel van der Haagen. From the very beginning we announced that the CMHTS software would be released as open source, MMBase system is also open source. At the same time, as we see it now, it is pretty heavy and very laborious to re-develop the software as it is for a different context. We are looking for opportunities now to develop a lighter (and easier to deal with) version of the project as an application, most likely by using another platform. There is an interest expressed by others to use the CMHTS format as a tool to facilitate alternative or additional debates within different contexts. Of course it is open to any feedback, suggestions, critique, which we appreciate very much. JB: What I find interesting about the project is that it not only gives the audience a possibility to program a presentation in a public institution, in physical space so to speak: the web interface also allows for every step and every suggestion to be discussed. This could lead to interesting online discussions about the choice of speakers, the phrasing of statements and questions, or the urgency of topics. It is a pity that this aspect has not developed much yet, due to all attention for the programming in physical space in this start up phase. How do you think it could be stimulated more? Do you maybe think of any collaboration with (online) magazines, critics, curators or institutions? TG: At the moment we are trying to foster exactly these kind of preliminary discussions around the proposed topics that hold the highest positions in the chart, which thus are potential topics of the coming shows. Yes, we will definitely try to involve different interested parties into the debates, depending on the proposals of people. First of all this concerns approaching potential speakers to enter in the online discussion. A lot depends on their positions and their relation to topics and issues to be discussed. The main idea is that the final statements are to be developed in response to direct questions and critique of the public. We'd like all the preliminary discussions, negotiations, and criticism to happen on the web site as a part of the collective event programming process. Some moderation on our side is needed here, though we try to keep it at the level of assistance in a social process, rather than as a decisive content shaping. In terms of collaboration, we look more in the direction of mediatory projects and institutions interested in going beyond traditional forms of organising public debates, not necessarily just at art and cultural organisations. JB: You give out a prize for 'best question asked during the live event', remotely or from the live audience. Is this meant to stimulate participation or is it an ironic gesture, a humorous touch? TG: That is mostly to emphasise an entertaining, game related element of the project, but of course it is also expected to provide an extra stimulus for people to participate. JB: While we are at the topic of humor and lightness: the emblem of the CMHT is a kind of cyborg female with a television as a head. This raised some questions in (cyber) feminist circles. Have you consciously chosen a female emblem, and a female robotic voice to do the presentation of the live event? The woman as machine is not without historical burden. TG: The "machine-babe" was created by the designer of the web site: Jeroen Joosse. He did the overall visual lay out of the CMHTS. From the very beginning we were thinking about something ironic, rather kitschy, which would refer to a retro popular media culture, since the title and concept of CMHTS evokes McLuhanian media visions of the 60s. I personally see this image as quite a brutal, subversive assault on two popular male darlings: the robot and the sexy chick artefacts, very male in its approach. Both are symbolically mutilated and disavowed. Our machine-babe as a presenter/moderator is functionally completely disempowered: she speaks and executes what people want. It is of course a very ironic interplay and semantic decomposition of cliché imagery related to popular media cultures. While I share and agree with a lot of feminist and cyber-feminist criticisms of material and symbolical orders of the society we live in, I would object to the treatment of this image as a gender politics related issue. If we do we risk loosing our sense of humour for the sake of keeping up with ideological schemata. JB: There was some confusion when the project first started, because the live event and the proposals on the website did not match. Can you explain why this happened? TG: The main reason was that the technical development, test of the system and actual events planning happened simultaneously, under the pressure of a pretty tight schedule. Because of the structural complexity of the platform it was virtually impossible to predict whether and how everything would work. Certain things malfunctioned from time to time, so we had to get back to them. In this sense Michiel faced quite a lot of challenges, but with his creative approach he made it work. All these complexities and complications at the early stage also provided a certain challenge for users: participation was a challenge during the first programming phase of the live events, in terms of content contribution. Because of this what is particularly very important for the project (pushing your contributions cq proposals into an actual show scenario) was not done actively enough for the concept to develop fully initially. We were improvising with topics and speaker proposals ourselves the first few months. This left the public the opportunity to contribute questions and comments to shape up debates content-wise before and during the show however. During the live event online participants were very active, sending and voting for their questions and comments as immediate responses to speakers presentations through the special "participate online" interface. For comments on a technical level (bad sound, problems with the stream, etc) one can also enter the background chat at this part of the website. JB: The first show that was completely programmed by the audience just took place last week. Did it live up to your expectations and were you satisfied by it? It was rather an eclectic mix of interesting information, self-promotion and flowerpower-happening. TG: It was one of the available ways to use the CMHTS. I must say I'm quite satisfied with how it worked at the end. There are two things I particularly liked about it. First, in absence of an institution- related moderation which usually stiffens the discursive framework, the whole event and process of putting it together on the side of participants gave more space to surprise and unpredictability, and as a result to interesting content clashes. Second, some ideas and approaches were brought into the spotlight which I personally find not unproblematic, but which due to their "outsideness" and a certain non-conformity make them not very likely to end up in any institutionally patrolled "serious" public discourses. Nevertheless such unusual approaches can broaden the spectrum of public discussions and provoke unexpected and potentially interesting turns. The Cool Media Hot Talk Show can be found and used at: http://www.coolmediahottalkshow.net/ * # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@kein.org and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@kein.org