Florian Cramer on Mon, 29 Jan 2007 22:39:56 +0100 (CET) |
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Re: <nettime> An Infinite Seance |
Am Samstag, 27. Januar 2007 um 20:03:22 Uhr (+0100) schrieb olia lialina: > The situation had continued for a long while, especially in film > museums and on film festivals. But now, at last, short films are > starting to claim some space of their own. Lately, several new ways of > screening short films and videos have come into existence: > > * each film screened in its own separate room; endless loop; two > or more projections. It is interesting how this form of presentation blurs the boundaries between the "theatrical" medium film and the "home" medium video. While you explicity speak of "film", it has also become the dominant installation form of video-based art work, for example at Documenta XI. Perhaps the oldest materialization of this presentation form were early 1960s/1970s porn movies, 16mm short films that were screened as endless "beaver loops" shops in sex shops, as first prototypes of porn video viewing booths. But on to another point of your essay: > For these and many other reasons, interactive installations never > turned into anything significant. Curators were happy to get rid of > them as soon as the time was right, which happened about a year and > a half ago. I wish you were right, Olia, but can't see it happening. On the contrary, "interactive" installation art seems to thrive, dominate "media" festivals and continue to be the canonical form of institutional electronic art all the while net art continues to be declared "dead". Before it was - temporarily - hacked by net artists, the field of "media art" was essentially an outgrowth of 1960s/1970s cybernetic audiovisual computer art. This art never had much, if any, relevance and credentials in the field of contemporary art. Since net artists rather came from "actual" art than institutional media research lab practice, they temporarily changed the game, much to the frustration of those in electronic art who were more interested in high tech "interactivity", "artificial intelligence", photorealistic graphic simulations etc. Yet it seems to me as if these old paradigms have been restored, and the old cybernetic fallacies, with their confusions of interaction with machine feedback and cognition with computation, continue to rule at least in European institutional electronic arts. Florian -- http://cramer.plaintext.cc:70 gopher://cramer.plaintext.cc # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net