Lev Manovich on Thu, 13 Jun 2002 04:51:12 +0200 (CEST) |
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<nettime> Learning from Prada (PART 4) |
Lev Manovich (www.manovich.net) The Poetics of Augmented Space: Learning from Prada [May 2002] PART 4: The Electronic Vernacular [posted 6/12/02] When we look at what visual artists are doing with a moving image in a gallery setting in comparison with these other contemporary fields, we can see that the white gallery box still functions as a space of contemplation, quite different from the aggressive, surprising, overwhelming spaces of a boutique, trade show floor, an airport, or a retail/entertainment area of a major metropolis. While a number of video artists continue the explorations of 1960s ³expanded cinema² movement by pushing moving image interfaces in many interesting directions, outside of a gallery space we can find at least as rich field of experiments. I can single out three areas. First, contemporary urban architecture - in particular, many proposals of the last decade to incorporate large projection screens into architecture which would project the activity inside, such as Rem Koolhaus 1992 unrealized project for the new ZKM building in Karlsruhe; a number of projects, also mostly unrealized so far, by Robert Venturi to create what he calls ³architecture as communication² (buildings covered with electronic displays); realized archiectural/media installations by Diller + Scofilio such as Jump Cuts and Facsimile ; the highly concentrated use of video screens and information displays in certain cities such as Seoul and Tokyo or in Time Square in NYC. Second is the use of video displays in trade show design such as in annual SIGGRAPH Conventions. The third is the best of retail environments (I will discuss this in more detail shortly). The projects and theories of Robert Venturi deserve a special consideration since for him an electronic display is not an optional addition but the very center of architecture in information age. Since the 1960s Venturi continuously argued that architecture should learn from vernacular and commercial culture (billboards, Las Vegas, strip malls, architecture of the past). Appropriately, his books Complexity and Contradiction in Architecture and Learning from Las Vegas are often referred to as the founding documents of post-modern aesthetics. Venturi argued that we should refuse the modernist desire to impose minimalist ornament-free spaces, and instead embrace complexity, contradiction, heterogeneity and iconography in our build environments. In the 1990s he articulated the new vision of ³Architecture as communication for information age (rather than as space for the Industrial Age).² Venturi wants us to think of ³architecture as iconographic representation emitting electronic imagery from its surfaces day and night.² Pointing out at some of the already mentioned examples of the aggressive incorporation of electronic displays in contemporary environments such as Time Square in NYC, and also arguing that traditional architecture always included ornament, iconography and visual narratives (for instance, a Medieval cathedral with its narrative window mosaics, narrative sculpture covering the façade, and the narrative paintings), Venturi proposed that architecture should return to its traditional definition as information surface. Of course, if the messages communicated by traditional architecture were static and reflected the dominant ideology, today electronic dynamic interactive displays make possible for these messages to change continuously and to be the space of contestation and dialog, thus functioning as the material manifestation of the often invisible public sphere. Although this has not been a part of Venturiıs core vision, it is relevant to mention here a growing number of projects where the large publicly mounted screen is open for programming by the public who can send images via Internet, or choose information being displayed via their cell phones. Even more radical is Vectorial Elevation, Relational Architecture #4 by artist Raffael Lozano-Hemmer This project made possible for people from all over the world to control a mutant electronic architecture (made from search lights) in a Mexico Cityıs square. To quote from the statement of the jury of Prix Ars Electronica 2002 which awarded this project Golden Nica at Ars Electronica 2002 in Interactive Art category: "Vectorial Elevation was a large scale interactive installation that transformed Mexico Cityıs historic centre using robotic searchlights controlled over the Internet. Visitors to the project web site at <http://www.alzado.net> could design ephemeral light sculptures over the National Palace, City Hall, the Cathedral and the Templo Mayor Aztec ruins. The sculptures, made by 18 xenon searchlights located around the Zócalo Square, could be seen from a 10-mile radius and were sequentially rendered as they arrived over the Net. The website featured a 3D-java interface that allowed participants to make a vectorial design over the city and see it virtually from any point of view. When the project server in Mexico received a submission, it was numbered and entered into a queue. Every six seconds the searchlights would orient themselves automatically and three webcams would take pictures to document a participantıs design." Venturiıs vision of ³architecture as iconographic representation² is not without its problems. If we focus completely on the idea of architecture as information surface, we may forget that traditional architecture communicated messages and narratives not only through flat narrative surfaces but also through the particular articulation of space. To use the same example of a medieval cathedral, it communicated Christian narratives not only through it's the images covering its surfaces but also through its whole spatial structure. In the case of modernist architecture, it similarly communicated its own narratives (the themes of progress, technology, efficiency, and rationality) through its new spaces constructed from simple geometric forms and also through its bare, industrial looking surfaces. (Thus the absence of information from the surface, articulated in the famous ³ornament is crime² slogan by Adolf Loos, itself became a powerful communication technique of modern architecture). An important design problem of own time is how to combine the new functioning of a surface as an electronic display with new kind of spaces that will symbolize the specificity of our own time. While Venturi fits electronic displays on his buildings that closely follow traditional vernacular architecture, this is obviously not the only possible strategy. A well-known Freshwater Pavilion by NOX/Lars Spuybroek (1996) follows a much more radical approach. To emphasize that the interior of the space constantly mutates, Spuybroek eliminates all strait surface and strait angle; he makes the shapes defining the space appear to move; and he introduces computer-controlled lights that change the illumination of an interior. As described by Ineke Schwartz, ³There is no distinction between horizontal and vertical, between floors, walls and ceilings. Building and exhibition have fused: mist blows around your ears, a geyser erupts, water gleams and splatters all around you, projections fall directly onto the building and its visitors, the air is filled with waves of electronic sound.² I think that Spuybroekıs building is a successful symbol for information age. Its surfaces which apear to be constantly changing illustrate the key effect of a computer revolution: substitution of every constant by a variable. In other words, the space which symbolizes information age is not a symmetrical and ornamental space of traditional architecture, rectangular volumes of modernism, broken and blown up volumes of deconstruction, or even "blobs" generated by young architects who learned Alias or similar 3-D software rather, it is space whose shapes are inherently mutable, and whose soft contours act as a metaphor for the key quality of computer-driven representations and systems: variability. [PART 5 will be posted shortly] # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net