Paul D. Miller on Sun, 21 Apr 2002 15:43:15 +0200 (CEST) |
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Re: <nettime> New "Life as a Black Man" board game |
well... more adventures in the super absurd... this game fascinated=20 me a little while ago. Here's an interview on mainstream Fox TV with=20 the inventor of the game. The website, www.blackmangame.com has some=20 additional twists... There is absolutely no shortage of dumb sh*t in=20 this kind of genre, and this game kind of takes the cake. What next?=20 "Life as a Black Writer in NYC"? That'd be even funnier... the real=20 life context would really give Fox TV etc etc some real grist for the=20 mill... the game could never outrip the actual reality. Thanx for the=20 post though. Paul interview below: well... Spike Lee's "Bamboozled" and identity politics all rolled=20 into one. The photos on the website are hilarious too... http://www.foxnews.com/story/0,2933,46683,00.html this is one of the funniest/most absurd situations I've seen in a=20 while... I haven't laughed this hard in a long long long time. It's=20 almost as funny as the "Fightin' Whities" mascot http://www.greeleytrib.com/story_photos/032002/0310fightingwhites.jpg http://www.cafepress.com/fightinwhite/ Paul the website for the game is: http://www.blackmangame.com here's a transcript of the show - =46ox TV: GRETA VAN SUSTEREN, HOST: Would you want your family playing a board=20 game called Life as a Blackman? Here are the rules. You assume the=20 role of an 18- year-old African-American male. The goal is to get out=20 of the ghetto, whether it be by a life of crime or some other means.=20 Joining us from Los Angeles is the game's creator, Chuck Sawyer. Chuck, nice to see you. CHUCK SAWYER, LIFE AS A BLACKMAN CREATOR: Nice to be here, Greta. And=20 thanks for having me. VAN SUSTEREN: OK, Chuck, explain this game to me. SAWYER: OK. Well, Life as a Blackman is a board game, and as you=20 said, it's a game in which all the players are portraying the role of=20 an 18-year-old black male just entering society, and the object of=20 the game is to be the first player to get to freedom. Players not=20 only start in the ghetto, but players would first roll the die to=20 determine your character type, which would be your special talent.=20 You would either be creative, intellectual or athletic, then you'd=20 roll the die again to determine exactly where you're going to begin=20 the game. So by the luck of the die, if you roll a 1 or 2, you'd have to start=20 in the ghetto. If you roll a 3, you would start in the military. Four=20 or five is black university, and 6 is "Glamorwood." From that point,=20 the players would traverse the board and work their way up to try to=20 be the first player to get to freedom. VAN SUSTEREN: Let me just stop you for a second. SAWYER: OK. VAN SUSTEREN: Do any players come from a privileged background at all? SAWYER: Well, we start all the players off with zero money. This=20 isn't like any Monopoly or any board games like that, where we give=20 you money in the beginning of the game. In Life as a Blackman, life=20 is what you make it, so you start with zero and work your way up from=20 there. VAN SUSTEREN: How come there's no Life as a Black Woman? Why are you=20 ignoring black women in this game? SAWYER: Well, literally, the game is truly black life. I called it=20 Life as a Blackman because in America today, that word, black man,=20 carries such a negative connotation. So when you hear the word black=20 man you're, thinking crime. You're thinking prison. You're thinking=20 drugs. You're thinking single mothers. And in reality, that's not=20 truly what life as a black man is. Life as a black man is truly the=20 same as life as every man, except we have that little twist in there,=20 which is racism, bad police, lack of education, and different issues=20 like that. And we try to incorporate those things into the board=20 game, and it's very... VAN SUSTEREN: I still haven't gotten my answer about why there aren't=20 women in there, but I'll pass for a second on that. We may come back=20 to it. But how do you portray racism in this game? SAWYER: Well, racism is what it is, truly. You could land on a racism=20 space, and it could say, "Your co-worker repeatedly tells you racist=20 jokes, move back two spaces." Or you could pull a racism card that=20 says "You win a discrimination lawsuit. Collect $10,000." So I don't=20 put any good or bad on each particular category, but I kind of=20 sprinkle the reality in each category. And as far as with not having black women in the game, personally,=20 from my personal view, I see the black man as being the low man on=20 the totem pole in American society today. Even the black woman has=20 been elevated above the black man. So when I incorporate Life as a=20 Blackman, I want to break that stereotype that America has for the=20 word black man. VAN SUSTEREN: All right... SAWYER: So truly, the game should truly be black life. VAN SUSTEREN: All right, well, I'll just challenge you on that a=20 little bit, Chuck. I can't tell you how many African-American women=20 who are single mothers and the men have taken off -- they got a rough=20 -- some of them have a rough time, as much as the men. SAWYER: Oh, absolutely. Absolutely. And I'm not discrediting that,=20 and I'm not excluding the black women. I'm actually including the=20 black women under the umbrella of Life as a Blackman. I'm not really=20 putting gender, where you are a man and the situations are exclusive=20 to being a man. The situations are truly exclusive to being a human=20 being in America. And whether you're Middle Eastern, Asian or=20 what-have-you, you could still face the exact same discrimination=20 that you would face in life as a black man. VAN SUSTEREN: All right, what do you get if you win? SAWYER: Well, the first player to get to freedom wins the game, and=20 you don't have to deal with the obstacles that were on the board. So=20 that's what you really win. You win not having to go through what the=20 other players are still going through. VAN SUSTEREN: Is this game out in stores? SAWYER: We're in the mom and pop stores. Right now, we're looking for=20 distribution where we can distribute the game nationally and be in=20 the major chain retail stores. But being a black man, once again,=20 it's a struggle. So you know, any opportunity we can get to let=20 people know that this is a positive game, this is a game that was=20 designed to uplift our people and all people, and bring people=20 together by heightening everyone's awareness. A perfect example of that is say that you just happen to be joking=20 with your co-workers, and you might just, you know, not really care=20 about the kind of connotations or emotions or feelings that they may=20 have about what you're saying, but the game actually demonstrates the=20 consequences for our actions. VAN SUSTEREN: All right, Chuck. I have one last question for you=20 before I let you go. Is this your idea, this whole game? SAWYER: This is all my brainchild. VAN SUSTEREN: All right. Well, congratulations on your new game, Chuck Sawye= r. SAWYER: Thanks so much. Appreciate you for having me, Greta. >The game is called "Life as a Black Man," and its title >alone has raised a considerable number of eyebrows >from coast to coast. > <snip> http://amsterdam.nettime.org/Lists-Archives/nettime-l-0204/msg00154.html nettime </snip> > > "None are more hopelessly enslaved than those who falsely believe=20 they are free...." Johann Wolfgang von Goethe Port:status>OPEN wildstyle access: www.djspooky.com Paul D. Miller a.k.a. Dj Spooky that Subliminal Kid Subliminal Kid Inc. Office Mailing Address: Music and Art Management 245 w14th st #2RC NY NY 10011 # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net