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Announcer on Fri, 4 Jan 2002 16:46:13 +0100 (CET)

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Table of Contents:

   CFP2: Computer Games and Digital Cultures, gamesconference.org                  
     <tlilma {AT} uta.fi>                           

   Fwd: Press release: Necks Australian Tour 2002 dates                            
     ben moretti <bmoretti {AT} chariot.net.au>                                           

   <nettime> art (under attack) - under attack (art) - bertrand                    
     chi sch <newsmad {AT} yahoo.com>                                                     

   "EPHERMERALIZATION' Performance, Installation ICON  {AT}  REMOTE Sunday January 6th 2
     Michele Thursz <michele {AT} michelethursz.com>                                      

   transmediale.02 newsletter: exhibition                                          
     Andreas Broeckmann <abroeck {AT} transmediale.de>                                    

   transmediale newsletter 02: media lounge                                        
     "transmediale" <info {AT} transmediale.de>                                           

   Pixxelpoint Newsletter                                                          
     Blaz Erzetic <blaz {AT} erzetich.com>                                                

     atty <atty {AT} no-such.com>                                                         

   Isabell Spengler: 4.1.2002 + Brian =?iso-8859-1?Q?O=92Connell=2FLisa?=          
     Maria Anna Tappeiner <maria.tappeiner {AT} netcologne.de>                            

   Mark the date - January 16: Reading at Raccoon Space                            
     "Ivo Skoric" <ivo {AT} reporters.net>                                                


Date: Mon, 17 Dec 2001 10:02:13 +0200
From: "=?Windows-1252?B?RnJhbnMgTeR5cuQ=?=" <tlilma {AT} uta.fi>
Subject: CFP2: Computer Games and Digital Cultures, gamesconference.org

** Computer Games and Digital Cultures Conference **
   Call for Papers (2)

June 6-8, 2002
Tampere, Finland

Note: the new website is now open, see

Computer Games and Digital Cultures (CGDC) conference is organised by the
Hypermedia Laboratory, University of Tampere. It is arranged in co-operation
with the University of Turku and the IT University of Copenhagen, the UIAH
Medialab, Helsinki, and partners in the digital content industry. The
conference continues the series of international game studies conferences
opened by Computer Games and Digital Textualities (Copenhagen, March 1-2,

Deadline for proposals
January 30, 2002

- --- :: ---


Computer games have rapidly become a significant and expanding field of
entertainment industry and modern culture. The research and development of
games has reached an important phase. Various conceptual and theoretical
models to understand games and their working are being created, while the
games themselves are growing into new dimensions with their online and
multiplayer capabilities. The transition into the world of mobile gaming is
creating even more challenges and further possibilities.

The Computer Games and Digital Cultures conference offers a comprehensive
view into the current state of digital games, and their research, as well as
forums for interdisciplinary discussion. Conference includes presentations
from leading experts, both from the academic research institutions and game
industry, including the opening words by Espen Aarseth (University of
Bergen), keynote presentations by Greg Costikyan (Unplugged Games, USA),
Steven Poole (author of the "Trigger Happy", UK) and designer of games like
Ultima Underworld, System Shock, Thief and Deus Ex, Warren Spector
(Ionstorm, USA).


Computer games have grown into an increasingly important cultural form, that
has a profound impact on the way interactivity, digital aesthetics and
online environments are currently understood. The conference will explore
the aesthetic as well as narrative and structural issues of computer games,
while also functioning as a bridge and intermediary between the academic
research and professional gaming community. The approach of conference is
interdisciplinary and comprehensive; the analysis of games and the gaming
communities will advance the study of interactive media, create fruitful
exchange of perspectives with the professional game developers, and further
the development of digital culture.


The CGDC has two parts, the first day consisting of workshops that explore
the pragmatic and creative issues of games as a form of culture and
industry. The participants can register for this day separately, or for the
whole three-day conference. The participants may submit proposals for
workshops, focusing on creative design processes, dynamics of gameplay in
particular game types, or, e.g., issues related to technical implementation
or economics of contemporary game projects. Workshops with an academic focus
are also invited. The conference venues will have facilities suitable for
most digital media production tasks. The first day will also include keynote
workshops, to be announced later. In addition, participants are encouraged
to offer suggestions for topics for the panel discussions.

Research Papers

The second and third days are dedicated to the research papers dealing with
games. Both specific analyses of games as a form of art and entertainment
are welcome, as well as more general approaches dealing with the cultural
practices related with games and social activities in online environments.
Suggested topics include, but are not limited to:
  - design and analysis of games,
  - communication and community in relation to games,
  - online and mobile gaming.

Since the aim of the CGDC is to foster dialogue between the game developer
and researcher communities, organisers wish that even the more theoretical
papers would include concrete examples or references to games or
game-related practices.

The paper and workshop proposals should be submitted in the form of
abstracts by the end of January 2002. The deadline for full papers is April
8, 2002, and papers will be included in the printed conference publication.
There is a half an hour time reserved for presenting each paper in the

The Conference Publication

The publication including the conference proceedings will be delivered to
the participants at the conference.

Submission Format

The proposal for a research paper should consist of an abstract of at least
1000 words. A short biography of the author should be included.

The proposal for a workshop has no fixed format. Rather, innovative topics
and creative working practices are encouraged. The workshop proposals should
include a description of the topic, goals and methods applied in the
workshop. The time available for a workshop process is either three hours (a
half-day workshop), or seven hours (a full day workshop). A proposal should
state which alternative it is describing.

All proposals should be submitted through the online form at the CGDC web

Further Inquiries:

For further information and updates on the conference programme, please
consult the conference website: www.gamesconference.org (the old address
http://www.uta.fi/cgdc is no longer available).

The organising committee can be reached through professor Frans Mäyrä
(frans.mayra {AT} uta.fi; the conference programme) or conference producer
Carolina Pajula (hyperactive {AT} uta.fi; the conference arrangements).

- --- :: ---


Date: Sat, 22 Dec 2001 16:00:22 +1030
From: ben moretti <bmoretti {AT} chariot.net.au>
Subject: Fwd: Press release: Necks Australian Tour 2002 dates

[for those who do not know, the necks are an extraordinary australian 3 
piece who play something akin to atmospheric ambient jazz. live they are 
truly dynamic, playing half-hour long improvised sets. if anyone is in 
adelaide for the forthcoming festival & fringe, they are well worth 
seeing. good albums to get are sex, hanging garden and aether. ben]

Begin forwarded message:

> From: "Lloyd Swanton" <llobster {AT} ozemail.com.au>
> Date: Fri Dec 21, 2001  03:32:24  PM Australia/South
> To: "Lloyd Swanton" <llobster {AT} ozemail.com.au>
> Subject: Press release: Necks Australian Tour 2002 dates
> The Necks are very happy to announce the dates for their forthcoming 
> Jan/Feb
> performances in Australia, with fourteen shows in Sydney, Melbourne,
> Katoomba, Canberra, Byron Bay, Brisbane, Adelaide and Perth.
> A particular feature of this tour will be three nights at the Adelaide
> Fringe Festival, performing with computer-synchronised image and text
> projections by new media artists Ross Gibson and Kate Richards, in "Life
> After WarTime, live with The Necks", a work utilising archival,
> scene-of-crime photos to explore the darker impulses behind post-war
> Australian society.
> Dates are:
> Sat 12th: SYDNEY- The Metro Theatre, George St. Tix: 9287 2000.
> Tue 22nd,
> Wed 23rd: MELBOURNE- The Corner Hotel, Swan St Richmond. Tix: 9427 9198.
> Fri 1st,
> Sat 2nd: KATOOMBA- The Clarendon. Tix: 4782 1322
> Sat 9th: CANBERRA- Tilley's: 98 Wattle St. Lyneham. Tix: 6248 6111
> Wed 13th or
> Thu 14th (tbc): BYRON BAY- Great Northern Hotel. 6685 6454
> Sat 16th: BRISBANE- The Old Museum Building. Cnr of Gregory Terrace & 
> Bowen
> Bridge Rd.
> 	   Tix: Rocking Horse Records (101 Adelaide St. Bris.)  3229 5360
>       	         Skinny's Records: (85 Elizabeth St. Bris)  3229 2389
> Wed 20th,
> Thu 21st: MELBOURNE- The Cornish Arms Hotel, 163a Sydney Rd. Brunswick. 
> Tix:
> 9380 8322
> Fri 22nd,
> Sat 23rd,
> Sun 24th: ADELAIDE- Fringe Festival- The Union Hall- "Life After WarTime
> live".
> 		          Info: 08) 8100 2000, or www.adelaidefringe.com.au
> Mon 25th: PERTH- Hyde Park Hotel, 331 Bulwer St. North Perth.
> 	     	     Presented by Club Zho in association with Perth Jazz 
> Society.
> 		     Tix: 9380 6996
> Further dates are likely. We will announce them as they are confirmed, 
> or
> check our website: <www.thenecks.com>
> **********
> For press information please call 02) 9337 4451 or email:
> llobster {AT} ozemail.com.au
> **********
> Want to be removed from our mailing list? Please just reply to this 
> email
> with the word "delete" in the Subject box.
> Are you getting more than one copy of press releases from us? Please 
> reply
> to each email with the word "duplicate" in the Subject box.
> **********


Date: Sun, 30 Dec 2001 16:13:59 -0800 (PST)
From: chi sch <newsmad {AT} yahoo.com>
Subject: <nettime> art (under attack) - under attack (art) - bertrand

I forgot to post the name of the Italian artist of
"Remote stills/Under Attack": he's Ennio Bertrand. 
His work is on view at the Arengario (piazza del
Duomo) in Milano-Italy till January the 6th.

What happens if  the observer becomes the protagonist?
What happens if the observer’s behaviour determines
the action?
What happens if the action is a terror attack?
And if the terror attack displayed and enacted by the
observer really occurred, and we all witnessed it, and
all of us obsessively assisted to its looped video

An Italian artist has done ad interactive video that
collects the video images of the Twin Towers terror
attack. Whenever a person stands in front of the flat
screen his/her presence is sensed and becomes the
engine of the video: going back and forth makes one of
the amateurial video (randomly chosen) move back and
forth. Nor is the observer freed from the interaction
if he halts, as standing still for a couple of seconds
produces a shift to another (randomly chosen) video.
That is: whatever the observer does, he’s involved.

This work is primarily  meant for non Americans, I
suppose.  In so far “Remote still” (the interactive
device) and  “Under Attack” (its very first
application) dramatically questions the role of the
observer on a theoretical / philosophical level, of
course, but in a striking and involving way as well.
It questions the illusion of distance and security
that television/video screens usually evoke, the
relationship between game or fiction and reality:  you
can move the airplanes back, you might act like in a
videogame, but you know very well that’s no game at
all and that playing with these images is immoral (in
order to prevent a cynic or instrumental
interpretation of “Under Attack”, the videos have been
retouched: you recognise them, but their colours
differ from the original ones).

This work is on view in Milan, till January the 6th

I’d like to know your  opinion. There’s been so much
talk about the role of the observer in new interactive
art works, on one side,  so much talk about tv-reality
being more real than the real, on the other side. It’s
time to check these theoretic considerations.


Do You Yahoo!?
Send your FREE holiday greetings online!


Date: Wed, 02 Jan 2002 12:02:37 -0800
From: Michele Thursz <michele {AT} michelethursz.com>
Subject: "EPHERMERALIZATION' Performance, Installation ICON  {AT}  REMOTE Sunday January 6th 2002 *8pm- 

Happy New Year!!!!

ICON  {AT}  REMOTE Sunday January 6th 2002 *8pm-
Remote Lounge, 327 Bowery (between 2nd and 3rd Streets on Bowery


Participating Artists:
Evelina Domnitch and Dmitry Gelfand, Taylor Deupree, disposable ,Steve 
Roden, Yuri Makoveichuk

Organized by Michele Thursz

8 pm: New York Premiere of "The Institute"8:30 pm: E.Domnitch & D.Gelfand 
[live performance] Video: "Opening Coccyx"
9:15 pm: Cosmic Dancer, video
9: 45 pm: Taylor Deupree [live performance] Video: "Book of Seconds"
10:30 pm: Disposable [live performance]
and more
An Installation, "Opening Coccyx", is functioning throughout the evening.
$ 5.00
Steve Roden "Book of Seconds", "book of seconds was started on september 2, 
1995 and was conceived as a year long project. every day i shot ten seconds 
of film. the images were limited to shadows or light. when the project was 
completed (september 2, 1996), there were approximately 3,650 seconds (or 
one hour) of footage, and a sequence for every day of the year." [ 
http://www.inbetweennoise.com/bookseconds.html ] "Cosmic Dancer" was 
created using found microscope photos from the 1930's. The images were laid 
out in several different sequences based upon visual similarities, and then 
animated with stop motion / single frame animation. 
Yuri Makoveichuk "The Institute", a short animated film with soundtrack by 
T.Deupree, Soviet France, and others. A patient enrolled at a specialized 
research facility, becomes aware that the treatment he is receiving leads 
to immortality. Unfortunately, immortality has some unexpected side 
effects. The video was created with mannequins encased in multiple layers 
of artificial skin.
Installation: OPENING COCCYX is a chemi-luminescent installation. A burst 
of bright light is emitted as a result of a chemical reaction which occurs 
as a drop of phosphoric solution falls into a pool of sodium hypochlorite 
(bleach). http://www.portablepalace.com/coccyx.html
About the artists:
taylor deupree, sound and visual artist, who initiated the "microscopic 
sound" genre in computer music. [ www.12k.com ]
evelina domnitch and dmitry gelfand create interdisciplinary art works 
which integrate chemi-physical experimentation with optics and computer 
science. The artists' central interest is the propagation of information by 
means of wave phenomena: electro-magnetic (light, radiation etc) and 
isomorphic (sound) wave forms. [ http://www.portablepalace.com ]
steve roden's works are a combination of conceptual strategies and 
intuitive movements. found structures and systems are lifted from their 
original intentions and used as the basis for improvisation and 
abstraction. the wire magazine recently referred to roden's cd 'the radio' 
as "a particularly modest form of genius", and included it in it's best of 
2000 experimental cd's. [ www.inbetweennoise.com ]
disposable is a side project of Autism. [ http://www.autizm.com ] Its 
concept - Music for one time listening - is based on the idea, that music 
is disposable and elementary information.
yuri makoveychuk works in a self-established field called mannequin 
animation, employing dolls with multiple layers of artificial skin.


Date: Thu, 3 Jan 2002 18:06:35 +0200
From: Andreas Broeckmann <abroeck {AT} transmediale.de>
Subject: transmediale.02 newsletter: exhibition

 (please scroll down for English version)

 + + + t r a n s m e d i a l e + + + n e w s l e t t e r  03 + + +
 03.01.02 + + + t r a n s m e d i a l e . 0 2  + + +
 international media art festival + + + 5.-10. Februar 2002

 1. Die Ausstellung
 2. Bilder im Kopf
 3. Der Zuschauer als Regisseur
 4. Das Netz auf den Kopf gestellt
 5. Der menschliche Computer
 6. Und noch...


 1. Die Ausstellung

 Die transmediale.02 realisiert die erste umfangreiche Ausstellung zu
aktuellen Positionen der internationalen Medienkunst in Berlin. Die
Ausstellung praesentiert interaktive Installationen, die die Besucher zum
Mitmachen anregen. Netzwerk-, Video- und Klang-Installationen setzen neue
aesthetische Konzepte mithilfe digitaler Technologien um. Die Ausstellung
wird vom 5. bis 24. Februar 2002 im Haus der Kulturen der Welt zu sehen
sein. (John-Foster-Dulles-Allee, 10557 Berlin-Tiergarten)
 Eroeffnung 5. Februar, 19 h
 Oeffnungszeiten 6.-10. Februar, 10-20 h
 11.-24. Februar, 11-18 h
 Eintrittspreise 5 Euro, 3 Euro (ermaessigt)


 2. Bilder im Kopf

 Fuer Philipp Lachenmann sind die bedeutsamsten Bilder diejenigen, die im
kollektiven Unterbewusstsein beheimatet sind, Momentaufnahmen mit grossem
emotionalem Potential, wie das Bild von der nach Mogadischu entfuehrten
Lufthansa-Maschine 1977. Lachenmann irritiert die Sehgewohnheiten durch
digitale Bearbeitung des Bildes und die unendliche Ausdehnung eines
Momentes. Obwohl seine Videoinstallation "Space_Surrogates I (Dubai)" lange
vor dem 11. September 2001 entstand, scheint sie doch an die Bilderserie
des Terroranschlages auf das World Trade Center anzuknuepfen.
 Die Videoinstallation "Say Hello to Peace and Tranquility" von Dagmar
Keller und Martin Wittwer ist ein ruhiger Fluss menschenleerer Bilder,
unterlegt mit synthetisch erzeugtem, elektronischem Sound. Ein Bilderfluss,
der zur Betrachtung einlaedt. Die Kamera faehrt im gleichbleibenden Tempo
durch ein suburbanes Wohnviertel. Die endlos anmutende Reihe von
immergruenen Hecken, Springbrunnen und weiss getuenchten Fassaden wird
durch keinerlei menschliches oder tierisches Leben gestoert. Eine aus Stein
und Holz gebaute Heimat, die als Schutzwall gegen andere Lebenskonzepte


 3. Der Zuschauer als Regisseur

 Der interaktive Film, also der Einbezug des Publikums in eine
Filmhandlung, ist ein Traum, der von der Filmindustrie nicht ausgetraeumt
ist, aber bisher zu keinem kommerziell tauglichen Format entwickelt werden
konnte. Luc Courchesne hat sich mit seinem interaktiven Videopanorama "The
Visitor - Living by Number" diesem Konzept von der Seite des
Videokuenstlers genaehert. Die Navigation erfolgt ueber die Stimmen der
Besucher, die sich durch das Aussprechen von Zahlen durch die Geschichte
 Das Ausgangsmaterial fuer Masaki Fujihatas "Field-Work" sind digitale
Videobilder, die in einer staedtischen Umgebung in Tokio mit exakten
GPS-Daten aufgezeichnet wurden. Daraus ergibt sich ein topographisches und
zeitliches Koordinatensystem. Fujihata uebersetzt dieses Koordinatensystem
in einen virtuellen 3-D-Raum, in dem sich die Videobilder entlang der
dreidimensional dargestellten GPS-Spuren bewegen. Der Betrachter ist durch
das Interface in der Lage, den Videobildern und ihren Spuren zu folgen und
durch den dreidimensionalen Raum zu navigieren.


 4. Das Netz auf den Kopf gestellt

 "Crank the Web" verbindet altmodische Formen der Automatisierung mit der
heutigen, digitalen Telekommunikationstechnologie und macht verborgene oder
ueblicherweise nicht wahrgenommene Rechneraktionen transparent. Das
physische Web-Interface von Jonah Brucker-Cohen ist ein Browser, der es dem
Besucher ermoeglicht durch Drehen einer Kurbel die Ladegeschwindigkeit der
Texte und Bilder einer Website zu bestimmen.
 Péter Frucht faengt das unendliche Geplapper und Getippe ein, das
und rund um die Welt in Chatforen stattfindet. Er visualisiert es und
konzentriert es zu einem Malstrom der Sprache. "iow ianalbipootv mmif with
mftw ibn cotflgohaha isbt" heisst die interaktive, internet-basierte
Installation, die die Texte mithilfe von Algorithmen ordnet und durch den
Austausch von Buchstaben verfremdet. Eine weitere Verfremdung findet auf
akustischer Ebene statt Durch die Interaktion des Besuchers wird der
Live-Chat gemischt, in unterschiedlichen Sprachen miteinander verwoben und
von einem Text-to-Speech-Programm vorgetragen.


 5. Der menschliche Computer

 Die "juke_bots" sind zwei Knickarmroboter in der Rolle eines DJs. Sie
greifen mit der ihnen eigenen Praezision aus den sie umgebenden
Schallplatten jeweils eine und erzeugen im Spiel miteinander und durch
Scratchen immer neue Soundkompositionen. Die Installation des robotlab
(Matthias Gommel, Martina Haitz, Jan Zappe) gibt dem Besucher durch ein
einfaches Interface die Moeglichkeit, die Choreographie der Roboter und ihr
Soundsampling zu beeinflussen.
 Kann man den Zivilisationsgrad einer Gesellschaft daran ablesen, wie sie
mit alten Computern umgeht? Hierzulande haeufen sich funktionstuechtige
Rechner auf Müllhalden. Dass auch Rechner mit geringer Speicherkapazitaet
noch eine gesellschaftliche Funktion erfuellen koennen, zeigt Alexei
Shulgin mit seiner Computer-Installation "Busking 386 DX", der als
Strassenmusikant Zuhoerer in seinen Bann zu ziehen versucht. Er traegt
bekannte Songs wie "House of the Rising Sun" oder "California Dreaming" mit
dem Charme eines Text-to-Speech-Programmes vor, bittet um ein wenig
finanzielle Unterstuetzung und wartet auf die milde Gabe der Passanten.


 6. Und noch...

 Jocelyn Roberts - L´Invention des animaux
 Seiko Mikami - Molecular Informatics
 Wolfgang Staehle - Empire
 Joan Leandre - retroyou r/c
 Kenneth Rinaldo - autopoiesis
 Stuart Rosenberg - public vote / public bet



 + + + t r a n s m e d i a l e . 0 2 + + +  n e w s l e t t e r  03
 + + + 03-01-02 + + + t r a n s m e d i a l e . 0 2  + + +
 international media art festival + + + Feb. 5-10th, 2002

 1. Exhibition
 2. Images in the Mind
 3. Spectators As Directors
 4. Inverting the Internet
 5. The Humanized Computer
 6. More ...


 1. Exhibition
 transmediale.02 will present Berlin's first extensive media art exhibition
reflecting current developments in international media art. It shows
interactive installations which encourage the visitor to participate. The
exhibition will display internet-, video- and sound-installations,
highlighting new aesthetic concepts using digital technologies. The show is
staged in the exhibition hall of Haus der Kulturen der Welt
(John-Foster-Dulles-Allee, 10557 Berlin-Tiergarten).
 Opening February 5, 19h.
 Open February 6-10, 10-20h
 February 11-24, 11-18h
 Admission 5 Euro, 3 Euro (reduced)


 2. Images in the Mind

 Philipp Lachenmann says that those images are most significant which are
established in the public subconscious.
 Snap-shots with highly emotional potential like the picture of a solitary
German plane in the heat of a middle eastern airport that was hijacked in
1977. Lachenmann confounds visual habits through treating the image
digitally and streching this moment endlessly. Even though his video
installation "Space_Surrogates I (Dubai)" dates long before September 11,
2001, it seems to hint at the images of the terrorist strike against World
Trade Center.
 In "Say Hello to Peace and Tranquility", a video installation by Dagmar
Keller and Martin Wittwer, life seems to be a long quiet river of deserted
suburbian images, highlighted with synthetical, electronic sound. A
constant flow of images invites contemplation. The camera's eye sees
endless sequences of straight hedges, garden fountains and white-washed
fences with no perturbance of human or animal life. This homeland made of
stone and wood serves as a protective barrier against all other concepts of


 3. Spectators As Directors

 Interactive movies that implicate the spectator in a film plot are among
the persisting  dreams of the movie industry, but it still has not been
realized in a commercially viable format. Luc Courchesne approaches this
concept from a video artist's point of view with the interactive video
panorama "The Visitor - Living by Number", which is "directed" by visitors
who navigate the plot by calling out numbers.
 The basic material of Masaki Fujihata's "Field-Work" are digital video
images that have been recorded in Tokyo's suburbia with exacte GPS-Data
resulting in a topographic und temporal coordinate system. Fujihata
transforms this system into a virtual 3-D space in which the video images
move along the GPS-tracks. The spectator may follow these traces and
navigate across the three-dimensional space.


 4. Inverting the Internet

 "Crank the Web" combines old-fashioned forms of automation with up-to-date
digital telecommunication technology, thus making hidden computer
operations visible. Jonah Brucker-Cohen's physical web-interface is a
browser powered by the visitors' physical strength. Through a crank handle
the visitor determines the speed with which the browser loads photos and
texts of a website.
 Péter Frucht captures the endless babbling and chattering that proceeds
all times in chatrooms all over the internet. Frucht concentrates and
visualizes this flow of speech. "iow ianalbipootv mmif with mftw ibn
cotflgohaha isbt" is an interactive, net-based installation that stylizes
texts by exchanging its letters and rearranges them by means of algorithms.
The sound is also manipulated Through the interaction of the visitors, the
live-chat can be mixed, interweaving different languages and recited by a
text-to-speech program.


 5. The Humanized Computer

 The robot as a DJ with great precision, robotlab's (Matthias Gommel,
Martina Haitz, Jan Zappe) two "juke_bots" grab vinyl disks surrounding
them, one at a time. Interacting with each other and using different
scratch modes, they create constantly changing sound compositions. A simple
interface serves the visitor to navigate the robots' choreography and sound
 Can the degree of civilization be measured by the way a society treats its
worn-out computers? While old but well-operating computers are often
carelessly dumped, Alexei Shulgin shows that even computers with small
memory can still play an important role. Shulgin's computer-installation
"Busking 386 DX" is a street musician who tries to fascinate passers-by. It
interprets tunes like "House of the Rising Sun" or "California Dreaming"
with its heart-rendering text-to-speech voice and asks passers-by for a


 6. More ...

 Jocelyn Roberts - L´Invention des animaux
 Seiko Mikami - Molecular Informatics
 Wolfgang Staehle - Empire
 Joan Leandre - retroyou r/c
 Kenneth Rinaldo - autopoiesis
 Stuart Rosenberg - public vote / public bet


 transmediale.02 +++ newsletter 03 +++ annette schaefer
 +++ press office +++ presse {AT} transmediale.de +++

[ go public! ]
5 - 10 february 2002
international media art festival berlin

klosterstr. 68-70
10179 berlin
fon +49 30 2472 1907
fax +49 30 2472 1909
Member of the European Coordination of Film Festivals E.E.I.G.


Date: Mon, 17 Dec 2001 16:12:35 +0100
From: "transmediale" <info {AT} transmediale.de>
Subject: transmediale newsletter 02: media lounge 

(please scroll down for english version)

+ + + t r a n s m e d i a l e + + + n e w s l e t t e r  02 + + + 
17.12.01 + + + t r a n s m e d i a l e . 0 2  + + + 
international media art festival + + + 5.-10. Februar 2002

1. transmediale.02 - Die Media Lounge
2. Lebenszeit im Ausverkauf
3. Die virtuelle Umwelt gestalten
4. Ausserdem ...
- ---------------------------------------------------------------------------

1. transmediale.02 - Media Lounge

Eine Auswahl von internationalen kuenstlerischen Arbeiten praesentiert die
transmediale.02 in der Media Lounge im Foyer des Haus der Kulturen der
Welt. Der Raum ist als Lounge gestaltet, in der sich nicht nur bequem
Projekt um Projekt anschauen laesst, sondern die auch als Treffpunkt dient.
Ambient Video in Grossprojektion und Ambient Musik schaffen eine anregende
Umgebung, die bis in den spaeten Abend zum Verweilen einlaedt.

 Die dort gezeigten Projekte umfassen Software-Kunst, Web-Movies,
nicht-lineare Bildgeschichten, interaktive Soundmaschinen und Webprojekte,
die das Thema des Festivals 'go public!' beleuchten. Das gesamte
Videoprogramm des Festivals steht 'on demand' zur Verfügung. Auch alle
Arbeiten aus der Image-Kategorie des Wettbewerbs sind an Videoterminals

Eroeffnung: 5. Februar 19.00 Uhr 
Oeffnungszeiten: 6.-10. Februar 10.00 - 24.00 Uhr
Der Eintritt ist frei
- ---------------------------------------------------------------------------

2. Lebenszeit im Ausverkauf

Der "Shop Mandiberg" ist eine E-Commerce Seite im Netz, auf der Michael
Mandiberg (USA) seinen gesamten Besitz verkauft: von der Unterwaesche ueber
die Kreditkarte bis zu einem Stueck Lebenszeit des Kuenstlers. Noch
aggressiver entbloesst Tatjana Doroshenko (AUS) die Spielarten des
Internetkommerzes. "Shot", eine filmische Erzaehlung, die einer Website
aehnelt, zeigt eine heroinsuechtige Prostituierte, die fuer ihre taegliche
Dosis die Nacht vor der Kamera verbringt.

 Die Kulturgeschichte des Alkoholkonsums ist Thema des nichtlinearen
Dokumentarfilms "Korsakow Syndrom" von Florian Thalhofer (D): 150 kurze
Einzelfilme, die wie beim TV-Zapping immer wieder neu in Beziehung gesetzt
werden koennen. Der Weg ist auch das Ziel bei  "leben.gebrauchsanweisung"
von Schelberg/Gathmann/Coers (D): Der User bewegt sich durch Raum und Zeit
in einem Puzzle, bestehend aus 99 Zimmern eines Pariser Mietshauses und
seinen Bewohnern im Verlauf von 100 Jahren.
- ---------------------------------------------------------------------------

3. Die virtuelle Umwelt gestalten

Aus dem grossen Fundus internationaler Flaggen laesst sich auf Mark Napiers
(USA) Website "net.flag" ein Fantasieprodukt entwerfen, das
nationalstaatliche Ideen ad absurdum fuehrt. "Vectorama.org" von
Lehni/Lehni/Koch (CH) ist eine grafische Spielwiese, auf der im "visuellen
Chat" bis zu zehn User gleichzeitig ein Bild gestalten koennen.

Als "Roter Tropfen", der sich permanent verformt und durch Mausklick wieder
in seinen urspruenglichen Zustand gebracht werden kann, verfuehrt Simon
Schliessls (CH) minimalistische Arbeit zur Meditation vor dem Bildschirm.
Janoschek/Schloemer (D) dekonstruieren ein Stück der Koelner
Klangelektroniker Mouse on Mars: "Actionist Response" ist ein
flashanimierter Soundgenerator, mit dem der User aus dem MoM-Stück eine
eigene Komposition basteln kann.
- ---------------------------------------------------------------------------

4. Ausserdem ...

... Projekte von: LAN | Hidekazu Minami | desperate optimists | Peter M.
Traub | JODI | Bruno Steiner | Swiss & Giordano | Jason Freeman | Thomas
Feuerstein | Glaser & Hutchinson e.a. | Mia Makela | Baily & Corby | Dane |
Alex McLean | Johannes Gees | Daniel Young | David S. Touretzky | Amy
Alexander | Alex Galloway | Fran Ilich | Joshua Davis
- ---------------------------------------------------------------------------
+ + + t r a n s m e d i a l e . 0 2 + + +  n e w s l e t t e r  02
+ + + 17-12-01 + + + t r a n s m e d i a l e . 0 2  + + + 
international media art festival + + + Feb. 5-10th, 2002

1. transmediale.02 - Media Lounge
2. Lifetime For Sale
3. Design Your Environment
4. Other Artists
- ---------------------------------------------------------------------------

1. transmediale.02 - Media Lounge

 The Media Lounge of transmediale.02 presents a choice of international art
works in the lobby of Haus der Kulturen der Welt. Designed as a lounge the
location serves as a meeting point where every project can be looked at
convienently. Largely projected ambient video and ambient music create an
appealing environment inviting it's guests to stay until midnight.

 The exhibited projects include software art, web movies, non-linear
images, interactive sound-machines und web projects illustrating the
festival's motto 'go public!'. The festival's video works are available on
demand. Also every shortlisted piece for the transmediale award in the
category "Image" is accessible on video terminals.

Opening February 5th 19.00 h,
open daily (February 6-10th) 10.00 - 24.00 h,
admission free.
- ---------------------------------------------------------------------------

2. Lifetime For Sale

 "Shop Mandiberg" is an ecommerce-website selling Michael Mandiberg's (US)
entire personal property: the artist's underwear, his credit card, even
part of his lifetime. Even more aggressively, Tatjana Doroshenko's (AU)
"Shot" reveals the underside of internet commerce. The cinematic narration
of a drug-addict prostitute trading her daily dose for a night in front of
the camera's eye uses website-like images.

 "Korsakow Syndrom" by Florian Thalhofer (DE) focusses on the cultural
history of alcoholism. The non-linear documentary consists of 150 short
takes that can be correlated in multiple, non-linear ways. Meet your
challenge in finding a path through time and space with
"leben.gebrauchsanweisung" by Schelberg/Gathmann/Coers (DE) which consists
of 99 rooms in a virtual tenement in Paris within a lapse of 100 years.
- ---------------------------------------------------------------------------

3. Design Your Environment

 Mark Napier's (US) website "net.flag" uses the large pool of international
flag designs as a base for the creation of your own fantasy ensign exposing
nationalism as outdated. "Vectorama.org" by Lehni/Lehni/Koch (CH) is a
graphical playground suppling up to ten users simultaneously with designing
tools for a visual chat.

 A red drop, "Roter Tropfen", is deforming itself permanently but can be
transformed into it's primary condition by mouse click. Simon Schliessls
(CH) minimalistic work seduces the user to meditate in front of the screen.
Janoschek/Schloemer (DE) present "Actionist Response": a flash animated
sound generator serves as a tool for deconstructing an electronic
composition by Mouse on Mars.
- ---------------------------------------------------------------------------

4. Other Artists

LAN | Hidekazu Minami | desperate optimists | Peter M. Traub | JODI | Bruno
Steiner | Swiss & Giordano | Jason Freeman | Thomas Feuerstein | Glaser &
Hutchinson e.a. | Mia Makela | Baily & Corby | Dane | Alex McLean |
Johannes Gees | Daniel Young | David S. Touretzky | Amy Alexander | Alex
Galloway | Fran Ilich | Joshua Davis
- ---------------------------------------------------------------------------
transmediale.02 +++ newsletter 02 +++ annette schaefer
+++ press office +++ presse {AT} transmediale.de +++
[ go public! ]
5 - 10 february 2002
international media art festival berlin

klosterstr. 68-70
10179 berlin
fon +49 30 2472 1907
fax +49 30 2472 1909
Member of the European Coordination of Film Festivals E.E.I.G.


Date: Mon, 17 Dec 2001 23:59:57 -0600
From: Blaz Erzetic <blaz {AT} erzetich.com>
Subject: Pixxelpoint Newsletter

Pixxelpoint 2001 - International Computer Art Festival

- -- Newsletter - Dec. 17, 2001 --

Dear Pixxelpoint subscribers

This year's festival is over. There were over 150 works by 109 authors from
30 countries around the world exhibited.
Thanks to media, organizations and sponsors, the festival reached again a
big success. Many TV stations, radios and newspapers were talking about us
and that's what we wanted - giving artists the opportunity to be seen and
show to people this new genre in art.

To see the works that have been exhibited, go to

On the same page, there are results from the jury and public.

Thanks again to all the participants and the ones that helped us in this
project. Hear  you again next year in March/April when the preparations for
Pixxelpoint 2002 will begin.

Should you have any question, comment or suggestion, please send us an
e-mail to info {AT} pixxelpoint.org

Best regards,
Pixxelpoint staff

If you don't want to receive further informations about Pixxelpoint, please
kindly reply to this email with "Remove" in subject line.

- -----------------------------------------------------------------------------------------

Pixxelpoint 2001 - Mednarodni festival racunalniške umetnosti

- -- Novice - 17.12.2001 --

Spoštovani prejemniki Pixxelpointovih novic!

Letošnji festival je mimo. Razstavljali smo preko 150 del 109-ih avtorjev
iz 30 držav širom sveta.
Zahvaljujoc medijem, organizacijam in sponzorjem, je festival zopet doživel
velik uspeh. TV postaje, radiji ter casopisi so redno obvešcali o nas, in
to je tisto, kar smo hoteli - predstaviti avtorje javnosti ter ljudem
prikazati novo vejo umetnosti.

Razstavljena dela si lahko ogledate na

Na isti strani so objavljeni tudi rezultati publike in žirije.

Še enkrat hvala sodelujocim in tistim, ki so pomagali pri projektu. Slišimo
se ponovno marca/aprila naslednje leto, ko se bodo pricele priprave na
Pixxelpoint 2002.

Za komentarje, vprašanja in predloge lahko pišete na
info {AT} pixxelpoint.org

Lep pozdrav,
Pixxelpoint team

Ce ne želite vec prejemati novic o Pixxelpoint-u, prosimo, odpišite na
prejeti email z "odstrani" v naslovni vrstici.


Date: Fri, 28 Dec 2001 18:04:12 +0000
From: atty <atty {AT} no-such.com>
Subject: finally

After some delay from normal schedule ...

nominations are open for net-art01, the fourth 
annual edition of the open and democratic arena 
for ´net-art´ projects

do visit http://club.net-art.ws

(as you will notice the domain has changed to 
www.net-art.ws or www.net-art01.org from 
http://www.net-art.org which was kidnapped for 
ransom by russian porn e-mafia type)

net-art01 is kindly AND non-virtually hosted by 
the squatted pub and venue BRADYS of Brixton, 
London (conjunction of songs ´Living on the 
Frontline´ and ´Electric Avenue´ + conjunction of 
many rail and road networks + many other network 
conjunctions past, present and future)

AND virtually hosted online by warp-interactive 
and Monbro of London

entries to net-art01 will be publicly projected 
on to various suitable surfaces in the centre of 
Brixton from BRADYS from 4.30pm to 6.30pm every 

at the end of net-art01 voting (approximately end 
of January ´02) for the first time we will be 
holding an award ceremony consisting of a
banquet in BRADYS with food prepared by the 
famous ´ROB the chef´, assorted entertainments, 
with guests of honour Florean and Alexandria
from hi-res.net and Mike and Emerald from 
www.urban75.com. More details for those who might 
like to attend later ...

yours sincerely

Andrew Forbes


Date: Wed, 02 Jan 2002 10:46:59 +0100
From: Maria Anna Tappeiner <maria.tappeiner {AT} netcologne.de>
Subject: Isabell Spengler: 4.1.2002 + Brian =?iso-8859-1?Q?O=92Connell=2FLisa?= 

     An der Linde 27  +  D-50668 Köln  +  Info ph. +49 (0)175 -167
     34 77
     www.schnittraum.de + info {AT} schnittraum.de


     Isabell Spengler
     Fictionalizing  Life - Living  Fiction

     Freitag, 4.1.2002, 20 Uhr  | January 4, 2002, 8 pm


     Brian OíConnell / Lisa Oppenheim

     Montag, 7.1.2002, 20 Uhr  | January 7, 2002, 8 pm

     Neben dem Ausstellungsprogramm findet in diesem Jahr im
     Schnittraum die neue Projektreihe TONIGHT statt. Je ein oder
     zwei KünstlerInnen werden zu einem Präsentationsabend
     eingeladen, ihre Arbeiten vorzustellen. Werkprozeße und
     künstlerische Überlegungen sollen dabei im Mittelpunkt stehen.
     Es geht uns um den Austausch mit KünstlerInnen aus dem In- und
     Ausland und die Auseinandersetzung mit aktuellen
     künstlerischen Positionen. Außerdem werden Veranstaltungen des
     internationalen Künstlernetzwerkes ìnomads and residentsì im
     Schnittraum und an anderen Orten in Köln stattfinden.
     Einladungen hierfür erfolgen nur per email, Infos bei Bettina
     Pousttchi: BPousttchi {AT} aol.com

     Besides the exibition-programm a new series of lectures called
     TONIGHT will now start in the Schnittraum. Either one or two
     artists will be invited to present their work. The aim is to
     extend the discussion about current international positions in
     contemporary art. Additional to this programm the discussion
     forum of the international artist network ìnomads and
     residentsì takes place in different locations in Cologne. For
     this forum invitations will be only send by email. Information
     via Bettina Pousttchi: BPousttchi {AT} aol.com


     Isabell Spengler:  Fictionalizing  Life - Living  Fiction

     Freitag, 4.1.2002, 20 Uhr  | January 4, 2002, 8 pm

     Vorführung:  "Psychic Tequila Tarot" (24 Minuten, 1998) und
     "Negative Gravity" (28 Minuten, 2001)
     Diavortrag: ìBlank Screen Characters - pop icons, living
     fictional identities and their authentic containersî

     Anhand der autobiographischen Geschichte zur Entwicklung der
     Leila-Figur (Hauptfigur in "Psychic Tequila Tarot",  Film +
     Performance) nimmt der Vortrag Bezug auf eine amerikanische
     Identitäts- und Glaubenssuche der kalifornischen Fitnesskultur
     und Esotherikwelle der 90er Jahre. Als erklärter Blank Screen
     Character, der nur aus den auf sie projizierten
     Idealvorstellungen und Wünschen ihrer Kunden heraus existiert,
     führt Leila das Konzept der Anpassung ad absurdum: Sie
     verkauft ein Placebo, die Spiegelung des Kunden selbst. Doch
     dieser, durch die positive Spiegelung geschmeichelt,
     ist gerne bereit, sich selbst zu animieren. Authentizität oder
     die Bewahrheitung einer Prophezeihung spielen keine Rolle mehr
     in einem sich selbst reproduzierenden Disney-Land, in dem sich
     die Semiotik aufgelöst hat  und die Qualität eines Rituals
     durch die erzeugte  Adrenalinausschüttung bemessen wird. Weil
     wahr ist, was man sehen kann, wird das Unsichtbare sichtbar
     gemacht mit Hilfe technologischer Sehprothesen
     (Aura-Fotografie u.ä.) und das Sichtbare geglaubt. Die
     Inszenierung (Performance) wird zur Wirklichkeit, die
     Dokumentation (Film) zum Manifest.


     Brian OíConnell | Lisa Oppenheim

     Montag, 7.1.2002, 20 Uhr  | January 7, 2002, 8 pm

     Lisa Oppenheim  will be presenting her recent photographic
     projects, Killed Negatives, New York and Panorama, New York.
     Both projects explore the historic and psychic space of New
     York City using archival images from the United States Library
     of Congress and contemporary images. She will also present
     video documentation of a mixed media and video installation,
     Oasis, which was installed this summer as part of her MFA
     thesis exhibition. This project explores representation as
     produced through the act of and decisions around filming.
     Lisa Oppenheim was born in New York City in 1975. She received
     her Bachelorís degree from the department of Modern Culture
     and Media from Brown University in Providence, Rhode Island in
     1997. In the summer of 2001 she completed the MFA program in
     Film and Video at Bard College in Annendale-on-Hudson New
     York. She teaches at Pratt Institute in Brooklyn and the New
     School for Social Research in Manhattan. She lives and works
     in New York City.

     Brian OíConnell  will present slides and video of recent and
     past projects that explore relationships between various forms
     of visual, literary and linguistic representation through
     installation, video, sculpture and model making. Included will
     be recent works: Magic Mountain based on a "translationî from
     Thomas Mann, Things to Come based on the 1936, H.G. Wells
     Film, and Carousel a video and installation in progress.
     Brian OíConnell was born in Luvaine, Belgium in 1972. His
     family moved to the United States in 1976.  After completing a
     Bachelorís degree in German Studies from Columbia University
     in 1995, he received a Fulbright Scholarship to the Institute
     for Media Studies at the University of Siegen, Germany.  In
     1996, Brian returned to New York where he began pursuing an
     independent art practice while working for galleries and
     artists.  He currently lives in Los Angeles, CA., where he
     expects to complete the MFA program at CalArts this spring.

     Mit freundlicher Unterstützung | Supported by:
     NPC, Düsseldorf
     Kulturamt der Stadt Köln


Date: Tue, 1 Jan 2002 13:56:44 -0500
From: "Ivo Skoric" <ivo {AT} reporters.net>
Subject: Mark the date - January 16: Reading at Raccoon Space


A wild and wacky romp through war-torn Balkans

Written & Performed by Joe Tripician

The first public reading will premiere on 

January 16, 2001 at 7:00 PM at

Raccoon Space

43-32 22nd Street

Suite (buzzer) 301

Long Island City, NY 

between 43rd and 44th Avenue 

E, G & V subway to 23rd Street, Ely Avenue


[tax-deductible donations to Raccoon will be graciously accepted]

<bold>About the event:</bold>

Based on a true story, "Balkanized at Sunrise" follows the 1997 
misadventures of Joe Tripician, an American EMMY-award winning 
producer and science-fiction writer hired by Croatian government to 
pen the biography of Franjo Tudjman, Croatia's then President.  

See Joe navigate between toadying government aides, lying 
politicians, harassed dissident journalists, and Croatian and 
Bosnian women looking for a quick visa in this fascinating political, 
moral, and sexual expos=E9.  

<bold>About Raccoon:</bold> 

Raccoon is a non-profit community space for post-Yugoslavs 
formed in 2001 to solidify and expand conflict resolution and 
reconciliation efforts within the exiled Balkan communities.  
Raccoon provides workshops, support groups, counseling and 
cultural activities.


<bold>About Joe:</bold>

Joe Tripician is the president of digital media company iStream TV.


He is also the author of "The Official Alien Abductee's Handbook" 
(Andrews and McMeel $7.95) - a book about UFOs with a sense of 
humor. It's the perfect antidote to "Making Contact." Any book       
with a parody song called "Abductee in the U.S.A.," to the tune of 
the Sex Pistols' classic "Anarchy in the U.K." scores big points.



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