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| brian carroll on 8 Jan 2001 03:16:57 -0000 |
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| <nettime> Re: Disassociate Webdesign from Usability |
here are a few quotes from ch.2 of Hertzian Tales
by Anthony Dunne on the subject of Usability...
http://www.crd.rca.ac.uk/dunne-raby/
while the book focuses on industrial/product design,
it can also be applied to design online...bc
02 ( I N ) H U M A N F A C T O R S
"In design, the main aim of interactivity has become
user-friendliness. Although this ideal is accepted in
the workplace as improving productivity and efficiency,
its main assumption, that the way we humanize technology
is to close the gap between people and machines by
designing `transparent' interfaces, is problematic,
particularly as this view of interactivity has spread
to less utilitarian areas of our lives." p.30
"[our] enslavement is not, strictly speaking, to machines,
nor the people who build and own them, but to the conceptual
models, values, and systems of thought the machines embody.
User-friendliness helps to naturalise electronic objects
and the values they embody." p.30
USER-FRIENDLINESS
"... While interactivity made huge leaps forward before
its entry into everyday life through the marketplace,
once the computer became a successful mass-produced
object, innovation in interactivity shifted from
hardware to software, and evolved around screens,
keyboards and mouse-like input devices." p.31
The Human Factors Approach
"These days most work on the development of interfaces
is by engineers and scientists working for large
corporations and universities, and comprising the
Human Factors community.
Although mainly concerned with computers, other
electronic objects are becoming subject to this
approach, particularly as designers have, so far,
been unable to develop convincing alternatives.
In a review of THINGS THAT MAKE US SMART by cognitive
psychologist Don Norman, Rick Robinson offers remarks
about Norman's view of design that are applicable to
the Human Factors community in general. Robinson argues
that Norman's approach results in products that will
not confuse or disappoint (which is clearly not enough).
His main criticism is that it: "misses the essential
connection between the power of objects to affect the
way in which the world is seen and the mechanism through
which that happens. Paradoxically, user-centredness is
not just figuring out how people map things, it absolutely
requires recognizing that the artefacts people interact
with have enormous impact on how we think. Affordances,
to use Norman's term, are individually, socially, and
culturally dynamic. But the artefacts do not merely
occupy a slot in that process, they fundamentally
shape the dynamic itself." R.Robinson, in Design
Issues 10(1) p.32
Design/Aesthetic Manifestations
"In the Human Factors world, objects, it seems, must be
understood rather than interpreted. This raises the
question: are conventional notions of user-friendliness
compatible with aesthetic experience? Perhaps with
aesthetics, a different path must be taken: an aesthetic
approach might subsume and subvert the idea of user-
friendliness and provide an alternative mode of
interactivity." p.32
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