G.H. HOVAGIMYAN on 4 Nov 2000 07:56:02 -0000 |
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<nettime> Heartbreak Hotel; machinic pattern recognition |
Hi everyone, I've enclosed a brief narrative about the CICV residency Peter Sinclair and I did this summer. We are in the process of completing a new piece called Heartbreak Hotel. A formal proposal can be accessed at: http://www.artnetweb.com/gh/heartbreak.html Pattern recognition is one of the strengths and pleasures that is at the basis of most art forms. Pleasure for the artist as well as viewer/ accessor of any art work occurs when a pattern is perceived and also when new patterns are created. In Heartbreak Hotel, the latest work by Peter Sinclair and G.H. Hovagimyan the basis of the work is machinic pattern recognition. "Peter and I started at one place and through the process of creating the work came to a series of realizations. The initial thought or theme for the work proposed by Peter was *Cocktail Party* . Since part of what we do is use synthetic voices reading text, the theme seemed open-ended enough to allow for interaction between characters without the necessity for deeply articulated and literate text. Part of our overall structure in previous works (Talker Talker, A SoaPOPera for Laptops, Exercises in Talking, The Last Noel Avant L'An 2000) has been to use media driven language. The abbreviated forms of pop song, advertising copy or soap opera become elements in an immediately recognizable language pattern. In a certain sense these media forms suffer a never ending drive for uniqueness of expression. The effect is often the reverse. Media language tends to be banal and repetitive because of its mandate to reach the most people in the simplest manner. Using such forms as material, does however create a sort of "ready-made" structure while undermining the idea of the author's unique vision or expression through the text. The theme of Heartbreak Hotel is of course lost love. The characters are generic types; a male yuppie (dot.comer), a dumb blond, a female rock and roll goth, a cowboy/survivalist, a male poet and a nun. So much of modern society and an individuals identity is filtered through media images that often a person shapes their identity to fit the flattened icons of media. Heartbreak points out this flattening. In a process of removing the author Peter and I sought to utilize computer programs to generate text . In this way we could write dictionaries of words and expressions specific to each character, input these into the programs and generate the script. Peter often remarks that much of what we do is prepare the machines to be creative. We agree however that the opposite direction of self-obsessed artistic invention seems a lackluster alternative. Heartbreak Hotel (Coeurs-Brises) is partially fashioned using computer programs. The basic structure is an object oriented programming language called Max. Two free text generators one for English (Janus) and one for French (Corvophraseur) were downloaded from the internet. Two different voice synthesizers were used Mbrola for the French and Vocalwriter for the English. Both were found and downloaded from the internet. One of the interesting aspects of the Vocalwriter software is its ability to use synthesized instruments for voice generation. This locates the characters in a cartoon-game media format rather than a mimetic natural voice presentation. One the French side Peter designed a special program to pitch track the output of the voice synthesizer and tag the resultant notes to midi-synthesized instruments. On the English side Peter fashioned a midi recorder that reads the inflections in a human voice and turns these into midi notes. The process is one of transposition or notation rather than simple recording. The underlying structure of Heartbreak is that of a database where the phrases each character speaks are stored. They are tagged and quantified so that a pattern matching search by the Max program will trigger appropriate conversations between characters. The physical environment to present the work is a sound deadened chamber in the form of a giant heart. The public enters the heart. In the center is a transparent table surrounded by eight loud speakers. The public is able to place statues representing the six characters on the table and move them around. A video camera placed at the base of the table sees a colored dot on the bottom of each figure. This causes a specific voice file to trigger. The audience hears the characters carrying on sing-song conversations. If the figures are moved around on the table, the corresponding voice traces the same trajectory in the space via holophon sound spatialization software. The effect is one of immersion into a hypertextual society. This can be likened to a holodeck environment that one sees on the television show Star Trek Next Generation. In the case of Heartbreak the holodeck simulation is realized in its rudimentary form." # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net