closing the loop on Tue, 8 Feb 2000 20:27:13 +0100 (CET)

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<nettime> Closing the Loop 2000 ||CTL2000|| - 2nd Announcement

Time's Up, in association with BIOMACHINES and r a d i o q u a l i a present:


A laboratory on sound & gameplay across networks

r e s e a r c h  l a b o r a t o r y

|| 	CTL2000 		||
|| 	7 - 11 February		||

Iris Cinema, Media Resource Centre, 13 Morphett Street, Adelaide, Australia

  ----------->   networks ||  sounds || research  <-----------

"Why is it that we can't have a race when we start on opposite sides 
of an athletics track and listen for the starter's gun at your end, 
while we can play badminton over a wall where I cannot even see what 
you are doing?"
Tim Boykett, Time's Up

Why indeed?  A new international research project in Adelaide 
Australia, is seeking to address this long pondered question, as well 
as other oddities of spacetime.  Sensing an opportunity to fold the 
globe (or at least traverse it without moving), a receptive and 
multinational collection of psuedoscientists, artists, geeks and 
objective observers, are constructing a laboratory for the 
exploration of collaboration across networks.

Closing The Loop 2000 examines how sound, technology and gameplay can 
conspire to promote collaboration and inventiveness using remote 
internet technology. It is an analysis of the speed (or lack thereof) 
of networks, how audio and gameplay works across great distances, and 
how collaborative adjuncts can communicate and exchange meaningful 
data over data and telephone networks.

A range of participants from South Australia and beyond will don 
their metaphorical white coats to carry out a week's intensive 
research on these matters.
The local players are: Greg Peterkin, Martin Thompson, Carol Biddiss, 
Gareth Barnes, Jason Sweeney, Elendil, and Stephen Pickles.

The away team includes: Jeremy Hicks (WA), Tina Auer (Austria), Tim 
Boykett (Austria), Honor Harger (New Zealand), David Moises 
(Austria), Nik Gaffney (Germany / SA), Bert Z. (Austria), plus a 
range of remote interchange players.

Using the twin mediums of sound experimentation and game play, 
CTL2000 aims to provide a testing ground, research space and survey 
domain, to assess how we can work with the inherent frailties of the 
internet format (error messages, buffering, lag, crashing, busy 
signals). Are there games that we can play that are not disturbed and 
distorted by buffering and time delays?

Component of the research laboratory will be conducted live on the 
internet each evening during the following broadcast window, 8 - 11 
February 00
1900 - 2100		South Australian Summer Time
1930 - 2130 		Eastern Australian Summer Time
0730 - 0930 		Central European Time
0830 - 1030 		Greenich Mean Time

Questions and problems which face the laboratory team:
-  Is it possible to separate time flow in the virtual world from 
time flow in the real world, to slow down time in the virtual world?
- Can the omnipresent "Lag" of the virtual world, be temporarily 
switched off, bypassed or reconciled in online interactions?
- Can the exchange of information about particular universes take 
place before it is distorted by network lag?

The teams will be engaged in a week long introverted analysis of 
these and other issues, before throwing the  inquiry open at 
CTL2000SL - the social laboratory - where the public will be invited 
to inspect audio networking experiments in progress, become 
test-subjects in interactive game situations, and participate in 
random aural and optical physiological exercises.

s o c i a l   l a b o r a t o r y

|| 	CTL2000SL 		||
|| 	12 February		||
|| 	1700 - 2300		||

Old Flour Mill, 11 Mundy Street, Port Adelaide, Australia

  ----------->   toys ||  sounds || party  <-----------

At CTL2000SL, Closing The Loop engineers will attempt to fuse 
intention and automation.  Presenting a public manifestation of the 
loop-closing properties of virtual spaces, collaboration in networked 
environments, and the physics of a distributed simulation, the 
Closing the Loop social laboratory will encompass a range of 
breakbeat frictions, rumbling rhythms, gelatinous electronica, and 
blips and bleeps from around the world.  The social laboratory will 
feature synchronous data exchange, on+offline merriment, and real 
time audio performances by all participants of the research 
laboratory, as well as live performances from remote locations such 
as Amsterdam and Linz.
Part telecast regatta, and part auditory round robin, the Closing the 
Loop social laboratory provides the participants of CTL2000 with the 
opportunity to test || exhibit || inflict their experiments on a live 
audience.  Complex interaction between automation, telecommunications 
apparatus, and human subjects (and objects) is expected to uncover 
intricate amusement patterns, and captivating transitions between 
competition and collusion.  Observers of this phenomena should expect 
audio, culinary, and interactive forms of entertainment.

CONDITIONS: H20 +  turf +  barbecue + pre-match entertainment + 
advice on public transport will be provided by the CTL2000SL home 
team.  Additional provisions (food, drink) should be brought with 

CTL2000 is produced with the assistance of the South Australian 
Government through Arts SA, and the Media Resource Centre 

Additional support received from the Australian Network for Art and 
Technology, PATU, Ngapartji Multimedia Centre and Virtual Artists Pty 

For more information, please contact:
Time's Up:

r a d i o q u a l i a:;l

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