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| [Nettime-bold] master classes Interfacing Realities |
Interfacing Realities is a Culture 2000 project initiated by V2_ and
realised in collaboration with EncArt. EncArt (European Network for
Cyber Arts) is a longterm collaboration between the ZKM in Karlsruhe,
Ars Electronica in Linz, C3 in Budapest and V2_ in Rotterdam that
started in 1997.
Interfacing Realities covers a series of four masterclasses that
focus on new concepts for information management in general, and the
usage and creation of databases and archives in contemporary art
practices in particular.
http://www.v2.nl/Projects/interfacing_realities
=====================
Master class with Lev Manovich
C3, Budapest, 22 November - 26 November 2002
METADATING THE IMAGE
=====================
MASTER CLASS with Joel Ryan
ZKM Karlsruhe, 27 November - 1 December 2002
MAPPING YOUR CREATIVE TERRITORY
=====================
more info about these two master classes below
MASTER CLASS with Lev Manovich
C3, Budapest, 22 November - 26 November 2002
METADATING THE IMAGE
Human cultures have developed rich and precise systems to describe
oral and written communication: phonetics, syntax, semantics,
pragmatics, narrative theory, rhetoric, and so on. Dictionaries and
thesauruses help us to create new texts while the search engines and
the ever present "findŠ" command on our desktops help us to locate
the particular texts already created, or their parts.
Paradoxically, while the role of visual communication has
dramatically increased over the last two centuries, no similar
descriptive systems were developed for images ú at least not on the
same scale. So while the number of different types of images we
routinely create today is extremely large, if not infinite (and it
has become ever larger after computer tools made possible to more
easily combine photographs, graphics and text, and to apply
operations previously reserved for each of this separate medium to
all the other media ú blurring text, etc.), the systems we have to
describe these images are very poor. For instance, stock photography
collections divide millions of images into a couple of dozen
categories, at best, with names such as "joy" "business," and"
achievement"; professional designers typically use even more limited
range of categories to describe their projects ( "clean,"
"futuristic," "corporate," "conservative," etc.)
As computerization dramatically increases the amount of media data
that can be stored, accessed and manipulated, we are gradually
shifting towards more structured ways to organize and describe this
data. For example, we are moving from HTML to XML (and next to
Semantic Web); from MPEG-2 to MPEG-7; from "flat" lens-based images
to "layered" image composites and discrete 3D computer generated
spaces. In all these cases the shift is from a "low-level" metadata
(the fonts on the Web page, the resolution and compression settings
of a moving image) to a "high-level" metadata that describes the
structure of a media composition or even its semantics.
What about images? Computerization creates a promise (which maybe
only an illusion) that images that traditionally resisted the human
attempts to describe them with precision ú will be finally conquered.
After all, we now easily find out that a particular digital image
contains so many pixels and so many colors; we can also easily store
all kinds of metadata along with the image; and we can tease out some
indications of image structure and semantics (for instance, we can
find all edges in a bit-mapped image.) Yet visual search engines that
can deal with the queries such as "find all images which have a
picture of " or "find all images similar in composition to this one"
are still in their infancy. Similarly, the metadata provided by a
image database software I use to organize my digital photos tells me
all kinds of technical details such as what aperture my digital
camera used to snap this or that image ú but nothing about the image
content. In short, while computerization made the image acquisition,
storage, manipulation, and transmission much more efficient than
before, it did not help us so far to deal with one of its side
effects ú how to more efficiently describe and access the vast
quantities of digital image being generated by digital cameras and
scanners, by the endless "digital archives" and "digital libraries"
projects around the world, by the sensors and the museumsŠ
The theoretical part of the Master class will develop in more detail
the paradigm sketched here. We will discuss the key modern attempts
(in cinema, graphic design, art history, psychology, and other
fields) to make images into a language ú i.e., to develop formal
techniques to describe images and to predict their effects on the
viewer. Against this background, we will look at the history, the
present research and the emerging trends in computer research which
pursue the similar project: visual search engines, the new hybrid
forms of cinema which combine cinematography with a more structured
way to represent space borrowed from 3D computer graphics, the state
of the art in computer vision applications, and so on. We will also
look at the works of a few new media artists that engage with the
politics and poetics of image metadata (Joachim Sauter, George
Legrady, and others).
Finally, we will also engage with some larger questions about the
functioning of images in a global information society. For example,
is it true that we live in a predominantly visual culture, or does
computerization in fact downplays the role of an image in favor of
other representations such as text and 3D space? Will our visual
culture be still dominated by photographic-like images in the twenty
first century, or will other kinds of images eventually take their
place? While computers allow us to manipulate old media in new ways,
creating new hybrids and new forms, do they also enable any
completely new and unprecedented types of visual representations?
The practical projects developed during the Master class can pursue
one of two directions. A project can present an analysis of some
existing (and socially important) system for cataloging and
describing images and their contents ú for instance, the categories
used by stock media collections, the categories used to classify
facial expressions of human emotions in computer research, the
categories used by graphic designers to talk about the styles of Web
design. If possible, these projects should address the following two
questions: (1) are there any conceptual shifts which can be observed
in the logic of image description systems as they become implemented
in a computer, thus turning into software? (2) What are the
relationships between image description systems and the descriptions
used by software for other type of media?
Alternatively, a participant can develop a conceptual proposal for a
software interface to record, describe, access, or manipulate images
in a new way. While new media artists have extensively critiqued
existing software interfaces in general and developed many particular
alternatives, surprisingly little energy has been spend so far
thinking on how we interface to images. And yet the computerization
of visual culture opens all kinds of interesting possibilities
waiting to be explored. For instance, if it already possible to
record and store practically unlimited number of still and moving
images of one's existence, what kind of interface can we use to
organize and navigate these images? Or, given that we now can use
database software to classify, link, and retrieve images and image
sequences along with other media, how can a database structure be
used to represent the life of a modern city, the history of a place,
etc. In other words, behind the difficult problem of visual metadata
that has become more pressing in computer age than ever before, there
is also an exiting promise ú the promise to represent reality and
human experience in new ways.
The projects created during the class will be featured on a Master
class Web site and will be published in a new book by V2 (Rotterdam).
Therefore, regardless of whether a participant chooses to pursue
analytical or practical project, the final files should be ready to
be put on the Web and to be published in the book. Therefore the
project should be presented as a single panel (similar in style to
architectural proposals), available in Web-ready and print-ready
versions (for instance, an HTML file and an Illustrator file).
date: 22 - 26 November 2002
location: C3, Budapest, Hungary
participants: 10 (a maximum of 6 students)
costs: 200 euro, students 100 euro (traveling and lodging must also
be payed by the participants)
Subscribe as soon as possible by using the webpages:
http://www.v2.nl/Projects/interfacing_realities
=====================
MASTER CLASS with Joel Ryan
ZKM Karlsruhe, 27 November - 1 December 2002
MAPPING YOUR CREATIVE TERRITORY
The application of new tools for scientific visualization to music
with Joel Ryan
for composers, media artists, mathematicians, and computer scientists
Navigating detail in musical real time
Modern music attempts to manage an unprecedented plethora of detail. The
massive data problem is as much the nature of contemporary culture as it
is the gift of our new computer based tools. This quest is not unique to
music and mathematical tools have recently emerged to deal with
understanding complex heterogeneous systems of data. The workshop,s goal
is to find ways to coordinate the recognition and recovery of states of
complex real time instruments. A target example could be called the
"Preset Mapping Problem". The workshop focusses on music, but the
solutions might be directly applicable to the control of any real time
system. The focus will not be on the musical time line or score problem.
The workshop is prospecting for new tools for composition and music
performance suggested by innovations in the visualization and navigation
of scientific data. Methods are emerging in fields as diverse as
immunology, protein synthesis, chaotic dynamics and data mining of
texts, all fields which have come to life since computational based
techniques have brought their complexity with in grasp. The sheer
immensity of the problems attempted has stimulated the search for
intermediate tools for sifting multidimensional avalanches of detail.
Perhaps our faculty of visual analysis can add to what our ears tell us.
Participants
The workshop is addressed to participants:
+ who have expertise in practical music platforms like SuperCollider or
+ Max and musician/composers who need this solution
+ who have experienc in one of the sciences which already have practical
solutions for large data space problems
+ who can act as mathematical references
The workshop is limited to 10 participants. The language is English.
Joel Ryan
is a composer, inventor and scientist. He is a pioneer in the design of
musical instruments based on real time digital signal processing. He
currently works at STEIM in Amsterdam, tours with the Frankfurt Ballet
and is Docent at the Institute of Sonology in The Hague.
Application
The fee for the 5-days workshop is 200 Euro (for students 100 Euro). The
deadline for the application is 13 November 2002.
Please, fill in the application form:
+ Name, Address, E-Mail, Telephone:
+ Student: yes/no
+ Profession: / Subject of Study:
+ Curriculum Vitae:
+ Motivation (short text why you want to participate):
To be sent to:
ZKM - Institute for Visual Media
Postfach 6909
D-76049 Karlsruhe
E-Mail: image {AT} zkm.de
Fax: 0049-(0)721-8100 1509
Tel: 0049-(0)721-8100 1500
========================
More information: <http://www.v2.nl/Projects/interfacing_realities>
Boudewijn Ridder
V2_Organisatie --- Eendrachtsstraat 10 --- 3012 XL Rotterdam --- 010-2067272
ridder {AT} v2.nl --- http://www.v2.nl
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