Sawad on Mon, 29 Apr 2002 20:46:01 +0200 (CEST) |
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[Nettime-bold] Re: <nettime> GENERATION FLASH: Lev / Sawad |
At 09:09 PM 4/27/02 -0700, you wrote: Therefore the number of people who after reading my text accused me of confusing a technical standard with an aesthetics missed my argument . The vector oriented look of "soft modernism" is not simply a result of narrow bandwidth or a nostalgia for 1960s design - it ALWAYS happens when people begin to generate graphics through programming and discover that they can use simple equitations, etc. Lev, I appreciate very much your response to my comments, and I will post a response later in the week. In the meantime, I wanted to very briefly elaborate on a criticism I made in my earlier post, as well as to make an equally brief and perhaps inadequate comment on the quote above. Earlier I wrote: <quote> There is no reason that software art canno[t] use/create "images" in the narrowly defined sense of "pictures," or any other form we identify from our experiences with so-called old-media. Through software one can create images or effect any number of sensuous phenomena. Your position vis-a-vis the "modernism" effected by the Flash protocol, which is designed to deliver compressed animation over relatively narrow bandwidth seems to me mistakes technological limitations for an iconoclastic morality. </quote> After I posted my response, I reflected further on what seemed to me as your confusion of technical limitation with morality. I did not cease to think that this was a confusion. However, it occurred to me that this confusion was not necessarily rectifiable in the context of aesthetic discourse. Historically, Western aestheticians have embraced systems for distinguishing painting from sculpture, and these from architecture. Upon such distinctions, various evaluative criteria have been calculated. But valorizing arguments seem to me have also depended on such distinctions. In one such example, modernist concerns over the surfaces of paintings were given memorable expression in the earlier writings of Clement Greenberg, where "flatness" was expanded from being a characteristic -- a limitation, if you will -- of paintings toward a figure existential sincerity. My thoughts are not that modernists artists and critics were wrong. Regardless of our own perspectives on such an interpretation and its ramifications and conclusions, it strikes me that what we call morality is precisely always based on some theory of how we respond to forms (whether we acknowledge such theories or not). This is not moral relativism, but moral *response*, regardless of the theory of mediation between forms and us. Perhaps this confusion is a necessary product of all theories of "the subject." In other words, Greenberg's conclusions seem to me sound, *within the constraint of an aesthetic theory of subjectivity*. I realize now that it is easier to say that technical standards and aesthetic morality should be distinguished, than to articulate a methodology for definitively accomplishing this task. Among the modes of address assumed by theoreticians and critics toward an artwork is questioning its construction : asking why an artist makes a particular decision and not a different one. This useful mode also opens a trap of confusing the critic's point of view with the physical context of creation. It is important to acknowledge that not all options, nor even the ones that a critic imagines, are available for artists during the creation of artworks. Though this may seem obvious, it is less obvious why we repeatedly enter this trap. Your assertion that "it ALWAYS happens when people begin to generate graphics through programming and discover that they can use simple equitations, etc." seems problematic in this way. While it seems to me correct, as well as a very important point, that "The vector oriented look of 'soft modernism' is not simply a result of narrow bandwidth or a nostalgia for 1960s design," it seems to me that you might be overstating your point when you state that this "ALWAYS" happens when people begin experimenting with graphics programming. Even if we understand that you are limiting your statement to include only "software artists," the set of imaginable circumstances under which this hypothetical group would always choose this aesthetic course seems to me preconditioned by a number of factors, including technical mastery and the graphics "primitives" afforded and perhaps most easily manipulated by beginning programmers. Of course the issue surrounding a nostalgic anti-mastery cannot be dismissed so easily, specially as I believe it supports your stated desire to create something new by appropriating modernism in combination with post-modernism. However, the possibly mythic dimensions of this appropriation cannot be dismissed either. You might be interested in a response I posted to Alex Galloway a few years ago, in which I argued against his valorization of what he thought was technical simplicity in "net.art." [1] [1] My comments are archived in the Walker Art Center's "Shock of the View" and in an online interview Steve Dietz conducted with Beth Stryker and myself. http://collections.walkerart.org/item/text/143 Sawad _______________________________________________ Nettime-bold mailing list Nettime-bold@nettime.org http://amsterdam.nettime.org/cgi-bin/mailman/listinfo/nettime-bold