www.nettime.org
Nettime mailing list archives

<nettime-ann> Lecture: Custom built interfaces and gender {AT} Museumsquart
Nancy Mauro-Flude on Mon, 10 Mar 2008 17:27:12 +0100 (CET)


[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]

<nettime-ann> Lecture: Custom built interfaces and gender {AT} Museumsquartier


.

LECTURE Sa. 08.03.08, 19h
SUBOTRON electric MEETING : custom built interfaces and gender
Museumsquartier / quartier21 / Raum D / electric avenue, 1070 Wien
Eintritt frei !
http://subotron.com/632-sa-080308-subotron-electric-meeting-custom-built-interfaces-and-gender/

The experts will not only talk about game-interfaces in general, or game
'operation', but the two very different ways they approach joystick mods
in relation to their work. They will discuss this complex and serious
subject of gender and interface also giving some hilarious examples from
'the scene'.

sister0 (AUS)
sister0 gives a brief intro to her paraphernalia;
a set of self-crafted game pads that are hacked into
electronic-performance tools for a performance. She describes her project
and how it opens a pathway for a larger proposal that asks; What are the
ways in which we can engineer interfaces that validate the circulation of
subjugated knowledges? Since developments in the gaming industry are very
much geared towards a male dominated audience, sister0's modification of
the typical gaming hardware i.e. gamepad mods draw upon the history of
paraphernalia, and its feminine roots.

Walter Langelaar (NL)
Walter will discuss several examples ranging from literal and cultural
hacks of contemporary (video)game interfaces and spatial semiotics,
gameplay and environments, modes of interactivity, and character identity
and gender configurations ? the starting point being his own recent work
'n0tb0t', an ominous phallic shift described by Julian from Selectparks as
such:

"Walter Langelaar's n0tb0t antagonises conventions of games as slave to
our control. n0tb0t decouples the user-agent from the input chain, leaving
just a joystick thrashing about in response to every twist and turn of a
bot rampaging through a stock QuakeIII level. My first impression of
n0tb0t was of a haunting: an AI that would take no more, fighting back at
the input device in an urgent attempt to disenfranchise itself from a
history of bondage.?




_______________________________________________
nettime-ann mailing list
nettime-ann {AT} nettime.org
http://www.nettime.org/cgi-bin/mailman/listinfo/nettime-ann